Gaming team – Static Gamer http://staticgamer.com/ Wed, 12 Jan 2022 14:29:11 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://staticgamer.com/wp-content/uploads/2021/06/icon-2021-06-25T155850.888-150x150.png Gaming team – Static Gamer http://staticgamer.com/ 32 32 Rooter Raises $ 25 Million From Lightbox, March Gaming, And Others https://staticgamer.com/rooter-raises-25-million-from-lightbox-march-gaming-and-others/ Wed, 12 Jan 2022 14:29:11 +0000 https://staticgamer.com/rooter-raises-25-million-from-lightbox-march-gaming-and-others/ Games and esports streaming platform Rooter said on Wednesday it had raised $ 25 million (roughly Rs.185 crore) under the leadership of Lightbox, March Gaming and Duane Park Ventures. 9Unicorns, ADvantage, Capital-A and Goal Ventures also participated in the Series A funding round with existing investors including IeAD Sports and Health Tech Partners, according to […]]]>

Games and esports streaming platform Rooter said on Wednesday it had raised $ 25 million (roughly Rs.185 crore) under the leadership of Lightbox, March Gaming and Duane Park Ventures. 9Unicorns, ADvantage, Capital-A and Goal Ventures also participated in the Series A funding round with existing investors including IeAD Sports and Health Tech Partners, according to a statement.

Thanks to this fundraising, the company also facilitated the secondary sale for a few of its shareholders and an exit route for a few employees through the takeover of ESOP, he added.

Rooter is looking to nearly double the size of his team by hiring across all divisions to complement his 55-member team based in the capital.

Founded by Piyush Kumar and Dipesh Agarwal, Rooter has 8.5 million monthly active users and over 30 million downloads. About 1 million unique users create game content on the Rooter platform every month.

The company aims to become the dominant player in India’s creator economy by building a base for the next 5,000,000 professional game streamers through its esports and games platform, the statement said.

According to a report published by RedSeer and Lumikai, India is expected to be home to 700 million gamers by 2025.

Rooter has grown at a breakneck pace over the past 18 months, alongside the boom in the mobile gaming market in India, and this new infusion of funds from renowned domestic and international investors only validates our work, Piyush Kumar, co-founder and CEO of Rooter. noted.

“Our community of streamers has witnessed incredible engagement on our platform, which has allowed us to increase our revenue over the past six months. Dipesh and I look forward to working with our supporters to make Rooter the biggest games company in the country over the next two years, ”he added.

A&W Capital, a UK-based boutique investment bank, was the exclusive financial advisor and Delhi-based Ahlawat and Associates was Rooter’s legal advisor on this transaction.

(This story was not edited by Devdiscourse staff and is auto-generated from a syndicated feed.)

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Everything We Know About Hellblade 2: The Senua Saga https://staticgamer.com/everything-we-know-about-hellblade-2-the-senua-saga/ Mon, 10 Jan 2022 14:32:11 +0000 https://staticgamer.com/everything-we-know-about-hellblade-2-the-senua-saga/ Given the impressive Hellblade: Senua’s Sacrifice was, it seemed inevitable that there would be a sequel. The game, despite being independently created by Ninja Theory, blew up even the highest budget games on the market in terms of graphics fidelity and storytelling. Microsoft must also have realized this potential and bought the studio to not […]]]>

Given the impressive Hellblade: Senua’s Sacrifice was, it seemed inevitable that there would be a sequel. The game, despite being independently created by Ninja Theory, blew up even the highest budget games on the market in terms of graphics fidelity and storytelling. Microsoft must also have realized this potential and bought the studio to not only provide a bigger budget for the team for the eventual sequel, but also to secure it as an exclusive console for its then-unreleased Xbox Series X and S systems.

Hellbalde 2: The Senua Saga was one of the first games presented for the Xbox Series X and S and was even initially considered one of the system’s launch titles. That didn’t happen, but the team took that extra time to create this sequel in what appears to be even more impressive than the original. Between the first Game Awards event where the game was announced and the last demo featured on the 2021 show, we have a really good grasp of the important details surrounding this sequel. Don’t be fooled by the voices in your head, because we have all the information you need. Hellblade 2: The Senua Saga.

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Release date

It’s been years now that Hellblade 2: The Senua Saga premiered at the Game Awards 2019, with the last appearance being the same event at the end of 2021. The game, while never giving a firm release date, appears to have been pushed back several times already. Based on the progress of the latest footage we’ve seen, it’s possible that this might be a title arriving in the fall or winter of 2022, or maybe slipping in early 2023. We we expect to see and learn more in early to mid-2022, but for now we can only speculate.

Platforms

An Icelandic volcano emitting smoke.

We know that Ninja Theory was acquired by Microsoft after the first Infernal blade was released, which was, oddly enough, a timed PlayStation exclusive, so the sequel will now come exclusively to Xbox consoles, especially the latest Xbox Series X and S, and PC.

Trailer

It wasn’t until the 2021 Game Awards that we got our first in-depth look at Hellblade 2: the saga of Senua, while the first trailer we got was more of a tone piece. In that initial reveal, we simply saw landscapes as Senua let out a throaty, off-putting chant and made distorted facial expressions as the footage grew more and more disturbing.

The latest gameplay reveal gives a much more cohesive look at what the game will actually be. After a bit of storytelling declaring war on the gods, we come to Senua leading a band of warriors into a cave. As she gives orders to the others, we hear the familiar whispered voices in Senua’s head pulling her in different directions and asking questions. She runs with the group, flaming torches and spears in hand, though Senua herself appears helpless.

In the mist, something huge hides and moans. She continues, voices warning that “death is approaching” and inspects the skeletal remains that litter the cave. The giant crawls, looking weak or tired, ahead. She tells her men to hold back until the giant rests against the stone wall. She takes a flaming spear from one man while another throws a container of black liquid, presumably oil, at the giant. When the spear hits, it ignites.

The giant moans as more spears fly, falling to the ground and lifting a wall of dust. Senua, now alone, calls out to her allies but is answered by one who flees the dust engulfed in flames. A second appears but is splashed by the giant’s hand. Still on fire, she draws the giant’s attention to her. He begins to reach for her and Senua retreats, more men behind her bracing and throwing spears.

They bombard and attack the giant all the way out of the cave and onto the beach, but he still pursues Senua who realizes that it is her that the giant is looking for. Eventually coming back behind a barricade, Senua screams to attack, but the giant sweeps through the defenses. The giant reaches out and seems to ask for help from Senua, who then says “I know you.”

Ninja Theory has been fairly low key on what the overall story of Hellblade 2: The Senua Saga will, only that it aims to develop the former and continue to incorporate and shed light on mental health issues. They confirmed on the Xbox Games Showcase in 2021 that the game will take place in 9th-century Iceland and take players through many miles of pristine landscapes, which matches the former with a heavy emphasis on Celtic culture and Senua’s home being Orkney in Scotland.

Gameplay

Senua points a flaming spear at a giant.

The first one Infernal blade The game basically had two play modes: exploration and puzzle solving, and combat. None of the elements were particularly deep or difficult, especially combat, due to the low budget and the squad, however, the game still shone thanks to some incredibly impressive visuals, an audio design depicting Senua’s psychosis and the treatment of mental health problems. From what we’ve seen, it looks like all of those positive ratings from the first game will be back, and better than ever, along with a more in-depth combat system.

For one thing, assuming the trailer shows actual gameplay, this will be the first time Senua has fought alongside other Warriors. The trailer shows her coordinating with what looks like more than a dozen other people to try and take down the giant, issue orders, coordinate attacks, and even acquire weapons for them. At what level will that actually be achieved in the full game or whether it was more of a set piece, remains to be seen. Nonetheless, it at least suggests that larger-scale combat is possible, along with more weapon options that Senua can take advantage of.

Multiplayer

Senua looks ahead with war paint.

Hellblade 2: The Senua Saga technically not refuse that it will be a purely solo experience, but it is almost certain that it will be. The first game was designed to be a story-driven single player game, and the sequel showed no signs of attempting to reverse that trend. Given the emphasis on sanity, especially with the emphasis on audio, it wouldn’t make sense if there was any form of multiplayer, cooperative, or competitive.

To do the topic justice and to make sure the focus is on the right base experience, we believe Ninja Theory understands that Hellblade 2: The Senua Saga is, well, the Senua saga. It’s about Senua and his own issues, overcoming them and not being “gamey” like he would if there was another player involved.

Downloadable content

Senua stands by a few drummers.

This is an interesting question, but for the moment purely speculative. The first one Infernal blade didn’t receive any DLC, but that was back when Ninja Theory was still standalone and didn’t have Microsoft support. With a bigger budget, it might be possible to expand the game with additional content after the game launches, which we wouldn’t mind here as a concept. It all depends on how and where it fits and with the story told by the base game. Given that we know next to nothing about this front at the moment, it could go either way as to whether the DLC would make sense for this game or not.

Pre-order

Ninja Theory has been especially careful in giving a release date for Hellblade 2: The Senua Saga. Even years after its announcement, we don’t even know what year they expect us to get their hands on it, so preorders are probably the last thing the team thinks about. However, for anyone who doesn’t need or want a physical copy, you can basically pre-order. Hellblade 2: The Senua Saga by simply becoming a Game Pass subscriber. As with all first-party Xbox games, this game will be available for download through this subscription service on the day of its release, regardless of when.

Editor’s recommendations






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Caesars, Wynn Resorts among Stifels’ Best Gaming Action Ideas https://staticgamer.com/caesars-wynn-resorts-among-stifels-best-gaming-action-ideas/ Sat, 08 Jan 2022 21:28:18 +0000 https://staticgamer.com/caesars-wynn-resorts-among-stifels-best-gaming-action-ideas/ Posted: Jan 8, 2022, 1:09 p.m. Last update on: January 8, 2022, 01:21 a.m. Amid the spread of the omicron variant of the coronavirus and a disappointing employment report in December, travel and leisure stocks collapsed last week, underscoring that investors need to be selective in the market. space this year. Caesars Palace Las Vegas. […]]]>

Posted: Jan 8, 2022, 1:09 p.m.

Last update on: January 8, 2022, 01:21 a.m.

Amid the spread of the omicron variant of the coronavirus and a disappointing employment report in December, travel and leisure stocks collapsed last week, underscoring that investors need to be selective in the market. space this year.

game actions
Caesars Palace Las Vegas. A research firm is bullish on Caesars and Wynn for 2022 (Image: India time)

In this sense, Stifel analyst Steven Wieczynski and his team are bullish on some travel and leisure stocks for 2022. While analysts point to a preference for some cruise line amusement park operators, Caesars Entertainment ( NASDAQ: CZR) and Wynn Resorts (NASDAQ: WYNN) are among the research company’s best game ideas for this year.

If you want speculation, Macau names should be at the top of your list. We actually think the Macau-centric names could represent some of the more compelling ideas given the massive underperformance in 2021 coupled with benign investor expectations, ”said Wieczynski and his team at Wynn. “We like the current risk / reward setup in the name at this point. “

Stifel maintains buy odds on Wynn and Caesars with price targets of $ 124 and $ 138, respectively, on casino stocks. The research company calls Wynn its top large-cap game pick for 2022, while Caesars is its favorite regional game idea.

Macau’s heads could finally subside

Due to China’s zero-tolerance policy on COVID-19 and previous speculation about a stricter regulatory environment in Macau, dealers, including Wynn, have no shortage of criticism.

There are, however, a few green shoots emerging. The Special Administrative Region (SAR) regulatory proposals, although more rigid than before, are seen as not too burdensome for operators and the consensus is that building officials will tackle the issue of license renewals before release. June deadline. This could remove an overhang on Wynn stocks.

Additionally, while analysts believe there are challenges for VIP dependent operators, including Wynn, due to the fact that retail business is drastically altered, operator Wynn Palace may compensate for the weakness. from this demographic to mass and premium mass customers.

“Consistent with what we have heard from other operators, WYNN management has indicated that the current pace of market visits when conditions permit continues to show strong pent-up demand,” adds Wieczynski. “Ultimately, we believe WYNN is well positioned to benefit from improving visitation trends as we expect its focus around the VIP and premium mass sourcing segments to enable the business to recover fairly quickly. “

More support for Caesars

Caesars brought in almost 26% last year and it enters 2022 as one of the most beloved game titles. Caesars is the second-largest operator on The Strip, where it earns about 43% of its real estate profits before interest, taxes, depreciation and amortization (EBITDA).

Stifel analysts note that while it will take time for iGaming and online sports betting to reward Caesars investors, and Las Vegas is still awaiting the return of convention traffic, there is still a lot to like about the game. stock. These characteristics include prodigious free cash flow generation, which could reach or exceed $ 10 per share.

“As long as the world remains on a recovery path, we believe investors will focus more on what this business will look like in 12 to 24 months,” Wieczynski said. “We continue to believe that this is the best management team in the game and we expect them to create significant shareholder value throughout 2021 and into 2022.”


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]]> In a Rush: Hike associates survival with real money games https://staticgamer.com/in-a-rush-hike-associates-survival-with-real-money-games/ Fri, 07 Jan 2022 02:33:52 +0000 https://staticgamer.com/in-a-rush-hike-associates-survival-with-real-money-games/ “You know, honestly, it looks a lot like 2015,” says Kavin Bharti Mittal, during a video call with The Ken. Mittal is the Founder and CEO of Hike, a Delhi-based startup most famous for its eponymous courier service. The comparison is praise – 2015 was the year Hike apparently had the world at his feet. […]]]>










“You know, honestly, it looks a lot like 2015,” says Kavin Bharti Mittal, during a video call with The Ken. Mittal is the Founder and CEO of Hike, a Delhi-based startup most famous for its eponymous courier service. The comparison is praise – 2015 was the year Hike apparently had the world at his feet.

The choppy young messaging app – born as an Indian challenge to the dominance of WhatsApp – had grown from the very beginning in December 2012 to 65 million users. Enough for Hike to dream of overthrowing the Global Goliaths. And in 2015, that dream was starting to come true. The hike had traction. It was in an exciting market. This is where Mittal thinks he is once again.

But it is no longer a courier service. In his current avatar, Hike’s business is real-money casual gaming through his app, Rush, which launched in January 2021.

Despite the regulations

obstacles


obstacles

Perspectives India
Online gaming at a crossroads, 2022 could be a watershed year for an anxious industry – 2021 in review
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disputing its legality, the Indian real money gambling industry is a gold mine. According to a

joint report


joint report

RedSeer
Level India Gaming Market 2021
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According to Indian gaming fund Lumikai and research firm RedSeer, revenue from real money games is expected to reach $ 3.7 billion by 2026 at a compound annual growth rate of 35-40%, up from 1.2 billion dollars currently. It is by far the most lucrative segment of India’s gaming market, which is expected to reach $ 7 billion by 2026.

A year after its launch, Mittal claims that Rush’s user base has grown significantly. “We started it, like, twelve months ago. Even we’re really surprised; it’s growing really fast.

Mittal is sharp and alert, his eyes rarely breaking contact with the camera. His responses are quick, almost practiced, but delivered with a sincerity that should disarm most apprehensions. At only 34 years old, Mittal is already a seasoned veteran of the startup ecosystem in India.

It smoothly bypasses the disclosure of actual user base size or typical industry metrics like daily or monthly active users. Instead, Mittal offers us two stats. The platform recorded more than 50 million games each quarter, with growth of around 30% month over month. “I think we now do 100 million transactions every six months,” he adds, “with 30-40% month-over-month growth.”

Mittal’s emphasis on traction could be forgiven. Its rivals in space, the

like MPL


like MPL

The Ken
MPL’s esports ambitions: Phantasm or necessity?


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Tencent raises $ 3 billion on Sea share exchange terms sheet https://staticgamer.com/tencent-raises-3-billion-on-sea-share-exchange-terms-sheet/ Wed, 05 Jan 2022 01:16:00 +0000 https://staticgamer.com/tencent-raises-3-billion-on-sea-share-exchange-terms-sheet/ A Tencent logo is seen on its booth at the China International Trade in Services Fair (CIFTIS) 2020 in Beijing, China on September 4, 2020. REUTERS / Tingshu Wang Register now for FREE and unlimited access to Reuters.com Register SINGAPORE, Jan.5 (Reuters) – Chinese games and social media company Tencent Holdings Ltd (0700.HK) has sold […]]]>

A Tencent logo is seen on its booth at the China International Trade in Services Fair (CIFTIS) 2020 in Beijing, China on September 4, 2020. REUTERS / Tingshu Wang

Register now for FREE and unlimited access to Reuters.com

SINGAPORE, Jan.5 (Reuters) – Chinese games and social media company Tencent Holdings Ltd (0700.HK) has sold 14.5 million shares of Singapore-based games and e-commerce company Sea Ltd (SE .N) to $ 208 each to raise $ 3 billion, according to a terms sheet seen by Reuters on Wednesday.

Tencent sold the stock at the lower end of the $ 208.00 to $ 212.00 per share range when the trade started on Tuesday.

Tencent and Sea declined to comment on the sale of shares.

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The price set was a 6.8% discount from Sea’s last closing Monday price of $ 223.31 per share.

Sea shares fell 11.4% on Tuesday in New York to $ 197.84 following the announcement of the divestments.

The sale of 14.5 million shares reduces Tencent’s stake in Sea to 18.7% from 21.3%. The company has said it intends to retain the substantial majority of its stake in Sea for the long term.

“The sale of shares unlocks part of the value of Tencent’s investment in Sea, which has seen significant growth and expansion in its global business operations. The divestiture provides Tencent with resources to fund further investments and social initiatives, ”the company said in a statement. .

Tencent will be subject to a lock-up period which restricts the future sale of Sea shares by Tencent over the next six months.

U.S.-listed shares of Sea fell about 8% to $ 205.5 early in trading, and Tencent’s shares closed down 0.8% at HK $ 450.

Tencent’s move comes just days after the company said it would divest $ 16.4 billion of its stake in JD.com (9618.HK), weakening ties with the e-commerce company, under pressure Beijing’s broad regulatory crackdown on tech companies.

Sea said Tencent and its affiliates have given irrevocable notice to convert all of their Class B common shares.

Upon conversion, all outstanding Class B shares of Sea will be owned by Forrest Li, Founder, Chairman and CEO of Sea, whose market value of $ 124 billion makes it Southeast Asia’s most valued company. East.

Tencent also agreed to terminate his tenure with Li after the conversion.

Sea proposes to increase the voting power of each Class B ordinary share to 15 votes to three.

“The board believes that, as Sea has grown significantly to become a leading global consumer internet company, it is in the best interests of the company to continue with its long-term growth strategies to clarify further its capital structure through the changes envisaged “, he added. noted.

Sea said the changes are subject to approval by its shareholders at its annual general meeting scheduled for February 14.

He said that once the changes are made, the outstanding Class B ordinary shares held by Li are expected to represent around 57% of the voting power, compared to around 52%.

Separately, Li owns about 54% of the total voting rights related to the size and composition of Sea’s board of directors.

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Reporting by Anshuman Daga in Singapore, Kane Wu and Scott Murdoch in Hong Kong and Nivedita Balu in Bengaluru; Editing by Krishna Chandra Eluri and Stephen Coates

Our standards: Thomson Reuters Trust Principles.


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Play It Forward DAO Raises US $ 6 Million To Drive Game Growth To Win https://staticgamer.com/play-it-forward-dao-raises-us-6-million-to-drive-game-growth-to-win/ Mon, 03 Jan 2022 00:15:00 +0000 https://staticgamer.com/play-it-forward-dao-raises-us-6-million-to-drive-game-growth-to-win/ With a diverse set of investors in all aspects of the Metaverse, their support positions PIF DAO well to execute our mission of making the game more rewarding. This cycle further supports the DAO PIF as we reach our long-term goal of creating an ecosystem designed to drive the growth of Play-to-Earn and create a […]]]>

With a diverse set of investors in all aspects of the Metaverse, their support positions PIF DAO well to execute our mission of making the game more rewarding. This cycle further supports the DAO PIF as we reach our long-term goal of creating an ecosystem designed to drive the growth of Play-to-Earn and create a metaverse for all.

What is the next?

Over the past 6 months we have built a community of over 40,000 participants and more than 3000 scholars (among the biggest guilds in the world) on several games (Axie Infinity, Thetan Arena, Pegaxy). We’re entering the next phase of our DAO: building a platform that will turn Play-to-Earn into a Plug-and-Play experience for more guilds and players around the world. We are ready to play. This. Cheeky.

Our guild management platform, P2E Board, will enable efficient guild management and allow each manager to scale up their operations quickly.

Seeking to democratize the metaverse, PIF DAO’s goal is not to take a bigger slice of the pie but to grow the pie and increase rewards for players. Built on fun and opportunity, PIF DAO moves the metaverse forward by creating an ecosystem for gamers, by gamers.

What makes us unique?

Play It Forward intends to redefine payouts by making gambling more rewarding. We execute this vision through our unique combination of a guild management platform (P2E Board) and a large-scale guild (PIF Guild)

  1. P2E Council—A market-leading guild management platform that will give guilds and players a seamless, plug-and-play experience in the metaverse and create immutable profiles for their Play-to-Earn journey
  2. PIF Guild—One of the largest guilds in the world, numbering over 3,000 scholars and 40,000 community members, ready to enter more markets and bring Play-to-Earn to more communities in need

Going forward, the PIF ecosystem will raise capital to allow more users to access the metaverse. PIF DAO – via PIF Guild and P2E Board – aims to be the bridge between sources of capital and users of money.

Thoughts from our contributors

PIF’s end-to-end guild management platform can provide seamless exit and credit facilities to guilds and their players through its partnership with established exchanges and local fintech players. Together, they embody the basic idea of ​​what makes a successful guild – creating a great experience for players. The founders have business acumen and a proven ability to execute, and we believe they will broaden their horizons by partnering with major game studios and publishers as the existing game industry evolves. So yes, we are betting on the future of this solid team.YY Lai, Partner at Signum Capital

Kyber Ventures invests with confidence in PIF because of their unique guild play system, which can generate value for the Play-to-Earn economy as a whole. We believe that the P2E movement will continue with force and bring tens of millions of new users into the metaverse.Loi Luu, founder of the Kyber network

About Us

Play forward DAO is the unique combination of a guild management platform (P2E Board) and a large-scale guild of over 3,000 scholars (PIF Guild). Enabling broad access to Play-to-Earn games, PIF DAO is positioned to be the growth engine of a Plug-and-Play metaverse. We are an ecosystem where participants can track their performance in all games and create enduring profiles for the pursuit of opportunities. Play forward, play to win with ease.

CONTACT: Ricardo sentosa, [email protected]

SOURCE Play It Forward DAO


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The gaming company gives € 500,000 bonus https://staticgamer.com/the-gaming-company-gives-e-500000-bonus/ Sat, 01 Jan 2022 09:27:33 +0000 https://staticgamer.com/the-gaming-company-gives-e-500000-bonus/ The Porto game creation company has distributed half a million euros in bonuses to its 217 employees and is looking for new collaborators. According to a report by Pessoas, Fabamaq has decided to open up “the purse strings” and distribute an annual performance bonus to its workers, in order to remunerate them for the work […]]]>

The Porto game creation company has distributed half a million euros in bonuses to its 217 employees and is looking for new collaborators.

According to a report by Pessoas, Fabamaq has decided to open up “the purse strings” and distribute an annual performance bonus to its workers, in order to remunerate them for the work carried out in accordance with the roadmap established for twelve years. month.

In total, around 500,000 euros were allocated to the 217 employees of the company headquartered in Porto.

“The bonus was distributed to 217 Fabamaq employees. However, the amount allocated varied according to the position of the employees in Fabamaq’s career plan, ”an official company source told Pessoas.

“It’s very positive to end the year in this way, with another gesture of recognition for the work done by our players. We hope that the award of the bonus reinforces the focus on working to achieve global goals and defined roadmaps, and positively contributes to the excellent team spirit experienced in the company, ”said João Maia, director of operations of Fabamaq, quoted in a press release. .

Also in the context of remuneration and the allocation of benefits, Fabamaq also recently modified its system of allocation of benefits by joining the Coverflex service. “With this change, the company intends to offer more flexible and diversified services which offer each player a choice of services more suited to their individual needs and preferences”, explains the company.

The company ends the year by giving bonuses to its staff and begins 2022 with vacancies for more staff, with the company hoping to close 2022 with more than 250 employees.


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First team to score, several TD scorers https://staticgamer.com/first-team-to-score-several-td-scorers/ Thu, 30 Dec 2021 17:25:59 +0000 https://staticgamer.com/first-team-to-score-several-td-scorers/ Cincinnati QB Desmond Ridder is featured in our favorite Cotton Bowl props (Photo by James Black / Icon Sportswire) It’ll be a tough climb for the Cincinnati Bearcats when they face the Alabama Crimson Tide in the Cotton Bowl. Both teams have strong defenses and prolific attacks, which could be an entertaining start to the […]]]>

Cincinnati QB Desmond Ridder is featured in our favorite Cotton Bowl props (Photo by James Black / Icon Sportswire)

It’ll be a tough climb for the Cincinnati Bearcats when they face the Alabama Crimson Tide in the Cotton Bowl. Both teams have strong defenses and prolific attacks, which could be an entertaining start to the college football playoffs. It could also mean profit opportunities for bettors – if they pick the right accessories.

Here are some of our favorite accessories in the betting market.

Cincinnati vs. Alabama Game Accessories

First to score in the Cotton Bowl: Cincinnati +150 (Caesars), Alabama -175 (DraftKings)

The Bearcats have scored eight times this season in their first practice of the game – seven touchdowns and one field goal. Of those touchdowns, two came on big plays over 50 yards. It’s easier to see them score first on Alabama via a big play rather than driving the ball down the field.

The Alabama defense allowed points on the opposing first down three times (two baskets and a touchdown).

The Crimson Tide, meanwhile, scored six times in their first possession of the game, including a punt return for a touchdown in one. But they haven’t scored on their first try in the last five games; in fact, they didn’t score their first points against Georgia until the second quarter.

10 point race: Cincinnati +230 (BetMGM), Alabama -350 (BetMGM)

Alabama have beaten their opponents by 10 points nine times this season; Cincinnati has done it 10 times. However, there were several occasions where the Bearcats fell short of 10 before the second quarter. Alabama have beaten their top five opponents by 10 points, but have only done so four times in the last eight games.

To score 2+ touchdowns in the Cotton Bowl (FanDuel)

Jameson Williams +220

Williams has scored in nine of 13 games this season and had more than one touchdown in four (including three of his last four games). With John Metchie out, there’s a good chance the passing game in Alabama will go through him even more. However, Cincinnati has given up 10 passing touchdowns all season and will likely focus on stopping Williams.

Brian Robinson +230

Robinson hasn’t been in the end zone since the New Mexico State game in mid-November, when he rushed nine times for 99 yards and two touchdowns. It was his fifth multi-touchdown game (three against Tennessee, three against Mississippi State, four against Mississippi, two against Florida). As a threat in the run-and-pass game, his odds improve, and it doesn’t hurt that Alabama’s running game goes almost entirely through him.

Cameron Latu +1 300

Latu has two multi-touchdown games under his belt this season, but both were earlier this year (against Miami and Southern Miss). Since then, the tight end has had multiple receptions in just two games (against Tennessee and Arkansas). There is always the possibility that he will become a bigger part of the offense with Metchie out as Cincinnati will undoubtedly focus on Jameson Williams.

Bryce Young +2900

Young is not a double threat quarterback. With his 71 rushing attempts, he only gained 31 yards. He’s capable, however, as he’s proven against Tennessee (10 runs for 42 yards and two touchdowns) and Georgia (three runs for 40 yards and one touchdown). As one of Alabama’s top playmakers, it wouldn’t be shocking to see him try to make a few more plays with his legs in the biggest game of the year.

Jerome Ford +490

Ford has scored in every game but one this season and has several touchdowns in six (including the AAC title game against Houston). Cincinnati won’t quit racing just because Alabama has one of the best running defenses in the country. Next to Riddler, he’s the team’s best playmaker, making his number likely to be called early and often.

Desmond Riddler +1800

Riddler hasn’t had a multi-rush touchdown game this season, but the Bearcats won’t hesitate to run the ball through their star quarterback. He ranks second on the team for rush attempts with 100 (Ford had 200). With a chance to continue making history by beating Alabama and reaching the title game, Riddler will do whatever it takes to have the best game of his life.

Josh Whyle +3500

Whyle has had multiple touchdowns twice this season (two against Navy and Tulane), but was limited to one reception in five games. Tight ends make great targets in the red zone. However, Cincinnati is more likely to look to Ford than Whyle when the Bearcats are within scoring range (or anyone else in the passing game).


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Why Online Gambling In India Needs To Be Regulated https://staticgamer.com/why-online-gambling-in-india-needs-to-be-regulated/ Tue, 28 Dec 2021 21:30:59 +0000 https://staticgamer.com/why-online-gambling-in-india-needs-to-be-regulated/ Of the many things the pandemic has changed in our lives, one obvious one is the way we entertain ourselves. Amid the proliferation of OTT channels and increased viewing hours, what has gone unnoticed is the growing use of online games. Average time spent playing online games has increased by almost 65% from pre-Covid levels. […]]]>

Of the many things the pandemic has changed in our lives, one obvious one is the way we entertain ourselves. Amid the proliferation of OTT channels and increased viewing hours, what has gone unnoticed is the growing use of online games. Average time spent playing online games has increased by almost 65% from pre-Covid levels. Over 43 million people have spent time on virtual games.

There are three types of online games. The first is esports. These are video games that, in the 1990s, were played privately or on consoles in video game stores but are now played online in an organized manner between professional players, individually or in teams. The second is fantasy sport. These are games in which you choose a team of real sportsmen from different teams and earn points based on the performance of the players in real life. Finally, there are casual online games that can be skill-based – where the outcome is primarily influenced by mental or physical skills – or based on chance, where the outcome is heavily determined by some random activity, such as throwing a game. of. A game of chance can be considered a game if the players bet money or anything of monetary value.

This thriving industry suffers from a lack of regulatory oversight. Online gambling is in a regulatory gray area and there is no comprehensive legislation regarding its legality or limitations with gambling and betting, although the applicable tax rate is debated in relevant circles. .

From this question of definition arises the legality of online games. Skill-based gambling is permitted in most parts of the country while gambling is within the purview of gambling, treated as immoral and banned in most parts of the country. Since betting and games of chance are the responsibility of the State, different States have their own legislation. Every state in India except Goa, Sikkim and Daman Union Territory explicitly prohibits any kind of gambling, wagering or betting on games of chance. Assam, Andhra Pradesh, Nagaland, Odisha, Tamil Nadu and Telangana have also placed restrictions on skill games. Online games based on traditional ludo, arguably the most popular online game in India, have been the subject of controversies and allegations of betting and gambling.

Notwithstanding the legal situation, a large number of people develop a heavy dependence on online games. This dependence destroys lives and devastates families. Compulsive use of technology was becoming a problem, and the pandemic managed to catalyze regular travel. This caused a dramatic increase in our screen time.

Parents across the country are struggling – without much success – to help their children set limits on the use of technology and play. Young boys and girls are trapped in compulsive gambling, many spending up to six to eight hours a day playing games online. This affects their performance at school and puts a strain on their social life and their relationships with family members.

Psychologists have estimated that the opportunity cost of this is immense, as the impact on health increases with each passing day. Online games like PUBG and the Blue Whale Challenge have been banned after incidents of violence and suicide. This dependence is also at the origin of myopia in our young people. In addition, inadvertently sharing personal information can lead to cases of cheating, invasion of privacy, abuse and intimidation.

It is necessary to create checks and balances to prevent young people from becoming pathological gamblers. Various high courts have pushed state governments to regulate the virtual gaming landscape. The Center, in a recent notice to states, established dos and don’ts of educating parents and teachers. Even casinos don’t allow underage participants, so there is no reason for online gaming companies to be lax about this. Moreover, the Chinese, as usual, have announced rules to limit online video games for people under 18 to three hours per week. Chinese state media have called online games “opium of the mind.”

A well-regulated online gambling industry also has compelling advantages in terms of economic benefits. This industry is expected to generate revenues over Rs 29,000 crore in 2025 with over 65.7 crore users. It is estimated that more than 15,000 direct and indirect jobs will be created. A group of ministers (GoM) of the GST council is seized of the question of fixing the rate of online gambling. The debate between an 18 percent GST rate for games of skill and 28 percent for games of chance is expected to be settled soon. The GST and income tax generated by this industry will increase the economic multiplier. This sector has the potential to attract significant global investment – current investments in gaming companies like Dream11 are good indicators.

There is an urgent need to properly regulate this industry. The government should ensure that KYC standards are strengthened. Every game should follow a well-established age rating mechanism, and minors should only be allowed to continue with their parents’ consent – OTP verification on Aadhaar could potentially fix this. No in-game purchases should be permitted without adult consent, and whenever possible, the in-game chat option should be turned off. Game companies should proactively educate users about the potential risks and how to identify likely situations of cheating and abuse. They should remove the anonymity of participants and put in place a robust complaints mechanism.

A central government level gaming authority should be created while various forms of self-regulation are encouraged for the industry. This authority could be responsible for the online gambling industry, monitoring its operations, preventing societal problems, properly classifying games of skill or chance, ensuring consumer protection and fighting against gambling. illegality and crime.

The writer is an MP from Rajya Sabha and former Deputy Chief Minister of Bihar


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Samsung Electronics Delivers Premium HDR Gameplay with Standard HDR10 + GAMING Support for New Displays – Samsung Newsroom UK https://staticgamer.com/samsung-electronics-delivers-premium-hdr-gameplay-with-standard-hdr10-gaming-support-for-new-displays-samsung-newsroom-uk/ Mon, 27 Dec 2021 03:49:18 +0000 https://staticgamer.com/samsung-electronics-delivers-premium-hdr-gameplay-with-standard-hdr10-gaming-support-for-new-displays-samsung-newsroom-uk/ Samsung provides HDR10 + GAMING support for a precise and hassle-free HDR gaming experience with low latency, VRR (Variable Refresh Rate) and over 120Hz. Game Developers and Hardware Manufacturers Excited to Support New Gaming Opportunity Samsung Electronics today announced that select 2022 4K and 8K gaming TVs and monitors will support the new HDR10 + […]]]>

Samsung provides HDR10 + GAMING support for a precise and hassle-free HDR gaming experience with low latency, VRR (Variable Refresh Rate) and over 120Hz.

Game Developers and Hardware Manufacturers Excited to Support New Gaming Opportunity

Samsung Electronics today announced that select 2022 4K and 8K gaming TVs and monitors will support the new HDR10 + GAMING standard, providing gamers with an immersive and ultra-responsive HDR gaming experience. The new cutting-edge HDR gameplay will be unveiled at CES 2022 with a roster of 4K and 8K game titles, all powered by NVIDIA GPUs.

“We are extremely proud to announce that the new HDR10 + GAMING standard will be adopted by Samsung’s 2022 Neo QLED line with Q70 TV series and above and gaming monitors, allowing users to enjoy a revolutionary experience through cutting-edge and richer visuals. , realistic images, ”said Seokwoo Yong, Executive Vice President and R&D Team Leader, Visual Display Business at Samsung Electronics. “Samsung will continue to invest in user viewing experiences as technology continues to advance and provide new and enhanced features and capabilities. “

Advanced HDR technology maintains artistic intent of game developers

This new standard, developed by HDR10 + Technologies, LLC, gives game developers the tools they need to provide gamers with a compelling and consistent HDR gaming experience without the need for manual calibration on a variety of display technologies. for various input sources, including consoles, PCs and more.

Samsung’s 2022 line of TVs and gaming monitors will support the HDR10 + GAMING standard by enabling automated HDR calibration that delivers stunning picture quality to meet the demand of game developers. This translates into one of the most responsive and precise gaming experiences available today.

By removing the need for manual settings when loading games, which was previously only possible with film and TV content, the game engine automatically optimizes video game content in real time. This feature ensures detail in dark shadows and preserves the brightest highlights so gamers can see and react to everything on the screen. It also configures the display to “real reference mode”, providing better color, also without gamers needing to spend more time with in-game settings.

Several game companies, including Saber Interactive, are expected to present their HDR10 + GAMING titles at the next CES 2022.

“We are very excited to help usher in a new era of video game image quality. By adopting HDR10 + GAMING, gamers of all ages will enjoy cutting edge visuals for the best overall gaming experience, ”said Todd Hollenshead, Publishing Manager at Saber Interactive. “HDR10 + GAMING is truly raising the bar, and we’re proud to be at the forefront of its commercialization with games like Redout 2, the fastest 8K anti-gravity racing game ever, and with Pinball FX, the king of digital pinball, brought to life in a whole new way.

Game Mechanic Studios also presents its HDR10 + GAMING title “Happy Trails and the Kidnapped Princess”, which will be available in 2022.

HDR10 + continues to expand with industry support and adoption of premium HDR experiences

HDR10 + delivers superior picture quality by optimizing brightness and contrast scene-by-scene or frame-by-frame, with more precise color expression.

Launched four years ago, HDR10 + has built solid support across the industry, with 128 partners and over 4,000 supported devices, including over 28 TVs, projectors, smartphones and tablets. manufacturers. HDR10 + metadata also offers flexible reference tone and mapping curve definition for content creators, allowing them to deliver more impactful images exactly as they wanted them to be seen.

Additionally, NVIDIA GeForce RTX 30 Series, RTX 20 Series, and GTX 16 Series GPUs will support HDR10 + GAMING with drivers slated for release in 2022.

“NVIDIA GeForce gamers can enjoy a brighter, more vivid, and more consistent HDR gaming experience on their monitors or televisions with support for the new HDR10 + GAMING standard,” said Vijay Sharma, chief operating officer products at NVIDIA.

For more information on Samsung 2022’s product portfolio and upcoming features, please visit www.samsung.com.


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