Gaming – Static Gamer http://staticgamer.com/ Wed, 12 Jan 2022 21:48:00 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://staticgamer.com/wp-content/uploads/2021/06/icon-2021-06-25T155850.888-150x150.png Gaming – Static Gamer http://staticgamer.com/ 32 32 CES 2022: Razer and D-BOX design the throne of all gaming chairs https://staticgamer.com/ces-2022-razer-and-d-box-design-the-throne-of-all-gaming-chairs/ Wed, 12 Jan 2022 21:48:00 +0000 https://staticgamer.com/ces-2022-razer-and-d-box-design-the-throne-of-all-gaming-chairs/ Ryan Epps, Tech Times January 12, 2022, 4:01 p.m. For nearly 25 years, Razer has constantly improvised, improved and evolved the way we view computer peripherals. From energizing everyday mouse technology via its customizable (and wireless) HyperSpeed ​​lineup to face mask air purifiers with RGB, Razer is vying to bring cutting-edge tech to the random […]]]>

For nearly 25 years, Razer has constantly improvised, improved and evolved the way we view computer peripherals. From energizing everyday mouse technology via its customizable (and wireless) HyperSpeed ​​lineup to face mask air purifiers with RGB, Razer is vying to bring cutting-edge tech to the random gadgets PC enthusiasts consistently use. .

Enter (in its sleekest form) the Razer Enki Pro HyperSense, a concept gaming chair designed in collaboration with aces of 4D Theater Haptic Lounger D-BOX. While equally – if not slightly more – comfortable than its Razer counterparts, the Enki Pro HyperSense stands out with intense gaming-oriented haptics, which are encoded from specific games by D-BOX.

(Photo: TechTimes)

Forza Horizon 5 was the benchmark for our test, and it was something spectacular. Haptics, bumps, crashes are one thing, right? But death-defying leaps through the air, something you might not initially consider for a haptic-enabled device, are expertly interwoven into the sensation through the chair via a sense of weightlessness. It is, to say the least, fascinating and encompassing.

With over 2,000 titles, including movies and other forms of entertainment outside of video games, the Enki Pro takes immersion to a whole new level of fidelity. Mixed with VR glasses and a really crisp experience, let’s say Half-Life: Alyx, reality may soon fade once you get settled into this intense gaming chair.

RELATED ARTICLE: Razer announces all-new Blade gaming laptops at CES 2022

No sooner has haptic feedback become a major selling point for consumers, as Sony itself has even integrated its latest generation of PlayStation console hardware with proprietary dual actuators into its DualSense controllers. As seen in games like Return and Demon’s Souls Remake, everything from recoil and weapon damage, to the effects of rain and the flapping of a dragon’s wings can only be felt by the DualSense.

Razer Enki Pro hypersense haptic controls

(Picture: Razer)

This is where the Enki Pro HyperSense shines, offering something truly immersive and enjoyable. Alongside even the sleek and spectacular Project Sophia desk (a PC-infused modular desk concept), the Enki Pro HyperSense still proves to be an enigma, despite the indeterminate nature of its future.

So, the big question: will this integral haptic throne find a place in the mainstream market? It’s not clear yet. Razer and D-BOX haven’t hinted at any potential release, and the price may well hit the $1,000 threshold. The Enki Pro base itself isn’t even on the market yet. So, the demand for this iteration may well serve as a foundation for Razer’s efforts with its updated full haptic experience.

This was not the case. However, the only haptic chair shown at CES 2022. Tucked away in the far corner on the second floor of the Eureka Park exhibits was solution model, which featured its “XTA Motion Player”. It’s essentially the same concept as Razer’s HyperSense, but less intense and more focused on metaverse apps. These expensive toys ask where such technology can be integrated and how consumers can best use these devices without upsetting their entire wallet.

Still, while gaming chairs themselves are more or less luxury items for PC enthusiasts, streamers, and the like, full-body haptic thrones like these won’t get any less conceptual any sooner. Companies are clearly buying into the concept of haptic technology, and the immersive properties are there. Only time will tell how well these technologies are formulated, whether through XR integrations, metaverse apps, everyday consumer demand, or all of the above.

READ ALSO: Razer CEO warns of big price increases for gaming laptops

s

Ⓒ 2021 TECHTIMES.com All rights reserved. Do not reproduce without permission.

Keywords:

]]>
The Razer Enki Pro HyperSense is a haptic gaming chair https://staticgamer.com/the-razer-enki-pro-hypersense-is-a-haptic-gaming-chair/ Mon, 10 Jan 2022 23:51:17 +0000 https://staticgamer.com/the-razer-enki-pro-hypersense-is-a-haptic-gaming-chair/ Razer unveiled its haptic gaming chair concept in the Razer Enki Pro HyperSense at this year’s annual CES tech conference. The Enki product line changes the dimensions of a standard gaming chair with an enlarged shoulder rest, wider seat base and integrated lumbar support. Razer claims that these iterations help add more comfort to users […]]]>

Razer unveiled its haptic gaming chair concept in the Razer Enki Pro HyperSense at this year’s annual CES tech conference. The Enki product line changes the dimensions of a standard gaming chair with an enlarged shoulder rest, wider seat base and integrated lumbar support. Razer claims that these iterations help add more comfort to users despite the way they can sit in the chair.

Enki Pro HyperSense adds the HyperSense haptics of Razer’s Kraken gaming headsets for added immersion. Once the haptics are activated, the vibrations of the game will resonate in the seat and the backrest. games like Forza Horizon 5 already have native support for using haptics properly, as well as over 2,200 other games, TV shows, music, and movies.

Media not natively supported will also use haptics, using what Razer calls Direct Input Haptics. The caveat is that they won’t have the same level of comments as those in the library with native support. It is not known which media would be supported by Enki Pro HyperSense. When asked about support for the PS5, Razer said games will run through Direct Input Haptics rather than simulating the haptic feel in the DualSense.

The motor driving the haptic is powerful enough to create a G of force and “create 1.5 inches of vertical and back tilt,” Razer said in a press release. This amount of sensation is made possible by the chair’s 65,000 haptic variations. Whether or not this replicates an immersive experience remains to be seen.

Razer’s Chroma RGB is integrated into the chair’s headrest, which would connect with the Razer Synapse Chroma ecosystem. It would also work in tandem with the new Smart Home products that the manufacturer also announced at CES.

Haptics, when used in the right way, can take a gaming experience to the next level. PS5 games like Return and Ratchet & Clank: Rift apart uses haptics to engage the player in the onscreen action. If Razer develops the concept further, gamers could feel explosions with more than their heads and hands.

]]>
10 best PC games you can’t play on a Mac https://staticgamer.com/10-best-pc-games-you-cant-play-on-a-mac/ Sun, 09 Jan 2022 03:45:00 +0000 https://staticgamer.com/10-best-pc-games-you-cant-play-on-a-mac/ From the early ’80s to the late’ 90s, PCs were the way to go for gamers who wanted titles that pushed the boundaries of hardware and storytelling. From this platform, new genres are born, such as first person shooter, real-time strategy, and graphical adventures. On the other side of the operating system war is the […]]]>

From the early ’80s to the late’ 90s, PCs were the way to go for gamers who wanted titles that pushed the boundaries of hardware and storytelling. From this platform, new genres are born, such as first person shooter, real-time strategy, and graphical adventures. On the other side of the operating system war is the Macintosh. While great for video editing or graphic design, Macs aren’t exactly made for gaming.

RELATED: 11 Great Games That Will Run On Slow PCs

However, gaming support belongs to everyone, not just the PC master race. While some PC classics have made their way to Apple’s operating systems, there are still plenty that have yet to see a release.

ten Crysis is a graphic reference


Nomad checks out his remastered Six In Crysis

Crisis was THE benchmark game for testing graphics cards and processors. In 2007, no other game could boast of having the same level of visual fidelity. Preserve the jungle scenery of Far cry and adding a few alien threats to the mix, the game was a sandbox title that gave players the freedom to tackle missions at their leisure.

Players can be a stealth assassin or just walk in with guns. One notable gameplay mechanic that made it stand out from its predecessor was the nanomachine suit that gave players the ability to camouflage, move quickly, or protect themselves.

9 The Neverhood is an animated stop motion adventure


The cropped Neverhood cover

The Neverhood was one of the first games released by Steven Spielberg’s DreamWorks Interactive. This offbeat stop motion graphic adventure was imagined by Jim earthworm creator Doug TenNapel. The game used a streamlined point-and-click interface with no inventory screens or verbal commands.

The perspective would change from third person for interior shots to first person when exploring the game world. Presentation side, The Neverhood was both a visual and aural delight with creative clay and unique tunes by Terry Scott Taylor. Unfortunately, the game has not been re-released in any way.


8 Skyrim sets standards for role-playing games


Classified city of Skyrim

While it shows its age in some ways, Bethesda’s fifth outing into the world of Tamriel was the culmination of everything the studio had learned. Gone are the pre-generated inorganic NPC conversations, the prospect of fixed dialogue, awkward fights, and other immersion-shattering quirks. Oversight and Morrowind.

Skyrim introduced players to a world they could really get lost in. Looking at these majestic mountains and realizing that they weren’t just decorations was breathtaking. Although it has been ported and remastered across many platforms, it has yet to see a Mac release.


seven Dune II introduced a whole new genre


Dune II PC cropped

One of the first pioneers of the real-time strategy genre, Dune II was a rare example of a licensed video game that changed the industry. Where the first game was more of a graphic adventure with some strategic elements, Dune II shifted attention to the struggles between the three interplanetary houses for control of the spice.

The game’s design was inspired by titles such as Herzog Zwei for the Sega Genesis and Bullfrog’s people. Westwood Studios would make further improvements to the RTS genre on the Order and conquer series.


6 Doom 2016 Married to the old school and modern shooters


misfortune 2016 was a blast from the past that brought back the cathartic speed and energy that had been missing from first person shooters for too long. With a new parkour system and flashy finishing moves, the game effortlessly marries the best elements of old-fashioned and modern FPS.

RELATED: The Best Boss Battles In FPS Games

There’s a pretty decent narrative that manages to pull off black comedy and corporate satire, but luckily it never gets in the way of the massacre. While the multiplayer is disappointing, the main campaign more than makes up for it. Ripping and tearing has never been so enjoyable.


5 The Kilrathi sought revenge in Wing Commander II


Wing Commander II PC cropped

Origin Systems expanded on the war between the Confederacy and the Kilrah Empire in Wing Commander II: Revenge of the Kilrathi. An increased emphasis on storytelling has been incorporated into this sequel with more elaborate cutscenes and even some of the earliest examples of voice acting in video games.

The gameplay has even seen a few tweaks to accommodate this new approach. Wingers would no longer simply die, as they could now eject from battles when damaged. This title would pave the way for Hollywood production values ​​of the sequels, which starred Mark Hamill and Malcolm McDowell.


4 Supernatural horrors await you in search of glory Shadows of Darkness


Quest for Glory Shadows of Darkness PC Cropped

A hybrid of graphic adventure and RPG, the Quest for glory the games center around an anonymous adventurer and his quest to become a hero. The fourth entry, Shadows of Darkness, sees the hero alone in an inhospitable land cursed by a vampiric presence. The game had four different classes to choose from with their own unique skills and quests – Warrior, Rogue, Sorcerer, and Paladin.

RELATED: 10 Things ‘Retro Modern’ Games Get Wrong About The Times They Emulate

More wordy than a typical RPG and more focused on combat and quests than other graphic adventures, Shadows of Darkness offers the best of both worlds and tells a tragic story juxtaposed with humorous dialogues.




3 Thief II: Age of Metal made gamers feel like Robin Hood


Thief II The Art of the Metal Age Cropped

Thief II: Age of Metal made the most of its stealthy gameplay with its sprawling environments, hidden secrets, and multiple objectives. Or The dark project was heavier in combat, The age of metal Focused more on stealth mechanics with less emphasis on monsters.

Addition to Robin Hood The nature of the game was the conversations made by the arrogant aristocrats and clueless guards that the player could overhear. This not only provided personality and world-building, but also made the player feel like a rebellious trickster when slyly relieving them of their valuables.


2 Fallout: New Vegas was deeper and darker


Written and developed by a team largely made up of the original creators, Fall: New Vegas brought back many missing gameplay elements 3 and told a much more morally gray and complex story. The features had returned from Fallout 2 as well as fan favorite characters such as Marcus the Super Mutant.

The Khans have returned from the first title to join the fight for the Mojave. Obsidian was even able to incorporate ideas from the cancellation Fall Game Van Buren, like the war between the NCR and the Brotherhood and the character of Joshua Graham.


1 The Witcher III: Wild Hunt raised the bar


Geralt of Rivia, throwing a wallet, in The Witcher 3

Coming out the same year as heavy goods vehicles such as Fallout 4 and Toward the sky, the Witcher III Wild Hunt has changed the expectations of open-world RPGs for years to come. Fallout 4 the rigid character animations and immersion-breaking bugs couldn’t even begin to compete with Witcher iii level of detail.

Same Mass Effect Andromeda, a game released two years later, was outclassed by facial animations and combat in Witcher III. For the third entry in an epic book-based RPG franchise, it’s surprisingly accessible to newcomers.

NEXT: The Witcher: 5 Harsh Realities Of Being A Witcher (& 5 Perks)


Following
9 times Encanto broke our hearts



Source link

]]>
Forbes India – Gaming, Samsung: CES 2022: TV makers have gamers in the sights https://staticgamer.com/forbes-india-gaming-samsung-ces-2022-tv-makers-have-gamers-in-the-sights/ Fri, 07 Jan 2022 12:43:27 +0000 https://staticgamer.com/forbes-india-gaming-samsung-ces-2022-tv-makers-have-gamers-in-the-sights/ At CES 2022, Samsung is showcasing its latest Micro LED and Neo QLED TVs. Image: Courtesy of Samsung The world of video games is about to invade our televisions. At CES 2022, several manufacturers presented new models with high image refresh rates, which will soon offer access to game streaming platforms. This will allow gamers […]]]>

At CES 2022, Samsung is showcasing its latest Micro LED and Neo QLED TVs.
Image: Courtesy of Samsung

The world of video games is about to invade our televisions. At CES 2022, several manufacturers presented new models with high image refresh rates, which will soon offer access to game streaming platforms. This will allow gamers to enjoy their favorite titles on a quality big screen, whether playing on a console or in the cloud.

For years, televisions have been the star of the show at CES, and this year is no exception, with some spectacular announcements that should bring good news to gamers.

Industry leader Samsung has revealed that most of its future Neo QLED TVs will have an image refresh rate of up to 144Hz, a high standard that promises extremely smooth gaming. On the other hand, the South Korean manufacturer is seeking to expand the space dedicated to gaming in its multimedia offer, in particular with the native integration of online gaming platforms such as Stadia (Google) and GeForce Now (Nvidia). For now, it remains to be seen which line of TVs will be involved.

Samsung isn’t the only manufacturer betting on gaming to sell more TVs. Chinese brand TCL, for example, has made similar announcements. Its new high-end Mini LED TVs will deliver an optimized 144Hz picture refresh rate. In addition, TCL will launch a new gaming space on its smart TVs, also including Stadia, along with personalized game recommendations. This space will automatically offer video parameters specifically adapted to gaming.

With such developments, the TV of tomorrow could well become the (large) ideal screens for gaming, whatever the input source (console, online platform, etc.).

CES 2022 runs through January 7 in Las Vegas.

Click here to see Forbes India’s full coverage of the Covid-19 situation and its impact on life, business and economy


Source link

]]>
Bragg’s ORYX game content launched with 888 in the UK https://staticgamer.com/braggs-oryx-game-content-launched-with-888-in-the-uk/ Wed, 05 Jan 2022 08:00:00 +0000 https://staticgamer.com/braggs-oryx-game-content-launched-with-888-in-the-uk/ Represents Bragg’s debut on the world’s largest regulated online gambling market TORONTO, January 5, 2022– (COMMERCIAL THREAD) – ORYX Gaming, a company of the Bragg Gaming group (NASDAQ: BRAG, TSX: BRAG), introduced its content in the UK for the first time after going live with 888casino, one of the world’s leading online casino brands, just […]]]>

Represents Bragg’s debut on the world’s largest regulated online gambling market

TORONTO, January 5, 2022– (COMMERCIAL THREAD) – ORYX Gaming, a company of the Bragg Gaming group (NASDAQ: BRAG, TSX: BRAG), introduced its content in the UK for the first time after going live with 888casino, one of the world’s leading online casino brands, just weeks after receiving its provider license in the country.

A selection of games from ORYX’s exclusive RGS offer has been added to 888casino in the UK, including games developed by ORYX’s in-house studio and titles from GAMOMAT. Egyptian magic, the first title from soon to be launched Bragg’s proprietary game development studio Atomic Slot Lab, will also be made available to local gamers.

The UK launch is an extension of Bragg’s long-standing partnership with 888, which has seen ORYX content integrated on 888casino’s platform across several other regulated markets in Europe.

The UK launch represents a significant expansion for ORYX and follows the supplier’s receipt of a UK license last month, allowing it to partner with operators in the largest regulated online gaming market in the UK. world.

The UK Gambling Commission reported that the gross gaming return (GGY) for the online industry in the last fiscal year was £ 6.9 billion (approximately US $ 9.2 billion), with online casino games dominating the industry , generating £ 4.0 billion (approximately US $ 5.4 billion) in GGY.

Chris Looney, Bragg Commercial Director, said: “The UK offers Bragg a substantial opportunity to continue growing its share in the regulated global iGaming markets and we are delighted to partner with 888, an already valued partner and one of the leading online betting companies,” for the launch of our content in the region.

“Thanks to 888casino’s large customer base in the UK, we will be able to present our content to a wide range of players and bring a new level of excitement and entertainment to the market.”

Talya Benyamini, Vice President of B2C Casino at 888, said: “We are delighted to extend our partnership with ORYX Gaming. By offering a selection of its exclusive and dynamic titles on our UK casino platform, we are able to provide our customers with more entertaining ways to play that aligns with our leadership in content and products. strategy. We look forward to building on this partnership.

About Bragg Gaming Group

Bragg playgroup (NASDAQ: BRAG, TSX: BRAG) is a growing global gaming content and technology group and owner of leading B2B companies in the iGaming industry. Since its inception in 2018, Bragg has grown to include operations in Europe, North America and Latin America and is emerging as an international force in the global online gaming market.

Through its wholly owned subsidiary ORYX Gaming, Bragg provides exclusive, proprietary and aggregated casino content through its in-house Remote Game Server (RGS) and distribution platform ORYX Hub. ORYX offers a complete turnkey iGaming solution, including its Player Account Management (PAM) platform, as well as managed operational and marketing services.

Nevada-based Wild Streak Gaming is Bragg’s wholly-owned U.S. premium game content studio. Wild Streak has a popular portfolio of casino games that are offered by land-based, online and social casino operators in global markets including the US and UK.

In May 2021, Bragg announced its plans to acquire Nevada-based Spin Games, a B2B gaming technology and content provider currently serving the US market. Spin is licensed in the major US states regulated by iGaming and supplies Tier 1 operators in the region.

Find out more.

About 888casino:

888casino is one of the world’s leading online casino brands, with a multi-award winning casino experience loved by over 25 million members. Founded in 1997, 888casino offers a high quality, safe and enjoyable online gaming experience, with a seamless player experience providing access to the best casino games available. 888 uses sophisticated AI to personalize the gaming experience for gamers, combining the best external games with unique and exclusive games developed by Section8, 888’s in-house content studio.

888 owns and operates some of the most exciting and trusted online casino, sports, poker and bingo brands on the market. The primary goal of 888 remains to ensure that anyone who downloads 888 apps and visits its websites can do so safely. 888 recognizes the potential risks that online gambling can present and is committed to continuous improvements to make gambling safer. It uses technology as a positive force, providing customers with transparency into their activity and using sophisticated AI to detect and block harmful games.

888casino’s dedication to product innovation has been recognized with industry awards. In 2020, 888 was awarded Casino Operator of the Year at the 2020 Gaming Intelligence Awards.

About 888 Holdings Plc:

888 Holdings plc (and together with its subsidiaries, “888” or the “Group”) is one of the world’s leading online betting and gaming companies. 888’s mission is to develop cutting-edge technology and products that provide fun, fair and safe digital gaming products to gamers around the world. Safer play is at the heart of the Group’s concerns and, at the start of 2020, 888 launched its’Safer. Better. Together’ safer playing strategy and commitments.

888 has been at the forefront of the online gaming industry since its founding in 1997, leveraging its proprietary technology to provide players and B2B partners with an innovative, world-class online gaming experience.

In 2020, the company was proud to be recognized at the 2020 Gaming Intelligence Awards as a winner in the Casino Operator of the Year Category. In 2020, 888 also won two prestigious awards for its poker platform at the 2020 Poker Listings Operator Awards in the Most Improved Software and Best software for beginners categories.

The Group is structured into two business segments: B2C, under the 888 brands, and B2B, led by Dragonfish, which provides partners with a leading platform to establish a presence in online games and monetize their own brands in a safe and responsible manner.

888 consumer websites offer more than online betting and gaming. They are entertainment destinations: places where people can enjoy a truly interactive experience and be part of an online community that shares common interests. The strong and trusted brands of 888 are all accessible through www.888.com.

See the source version on businesswire.com: https://www.businesswire.com/news/home/20220105005140/en/

Contacts

For Bragg Gaming Group, contact:

Yaniv Spielberg
CSO
Bragg playgroup
info@bragg.games

Or

Joseph Jaffoni, Richard Land, James Leahy
JCIR
212-835-8500 or bragg@jcir.com

For Bragg Gaming Group media inquiries or interview requests, contact:

Gilles Potter
Marketing director
Bragg playgroup
press@bragg.games


Source link

]]>
FL Gaming Panel Gets First 3 Members As Sports Betting Debate Awaits https://staticgamer.com/fl-gaming-panel-gets-first-3-members-as-sports-betting-debate-awaits/ Mon, 03 Jan 2022 08:40:16 +0000 https://staticgamer.com/fl-gaming-panel-gets-first-3-members-as-sports-betting-debate-awaits/ FL Gov. Ron DeSantis announced the first three members of the new gaming panel Florida Sports Betting Market Suspended After US Court of Appeals Ruling Acceptable deal with Seminole tribe to be debated in January legislative session Best bonus in your state here! FL Gov. Ron DeSantis announced the first three members of the new […]]]>
  • FL Gov. Ron DeSantis announced the first three members of the new gaming panel
  • Florida Sports Betting Market Suspended After US Court of Appeals Ruling
  • Acceptable deal with Seminole tribe to be debated in January legislative session

Best bonus in your state here!

FL Gov. Ron DeSantis announced the first three members of the new gaming panel

The Florida sports betting scene has been filled with drama in 2021, since the amended gambling contract between the Seminole tribe of Florida and the state was rejected after a federal judge ruled it violated Indian law on the regulation of games (IGRA).

As this issue awaits a new resolution, Florida Governor Ron DeSantis is doing his part to get the ball rolling by appointing the first three members of the Florida Gaming Control Commission (FGCC), a new panel that will oversee gaming in the state. from 2022.

The three appointees currently awaiting approval by the State Senate are:

  • Julie Imanuel Brown, Secretary of the Department of Business and Professional Regulation
  • Michael Yaworksy, Chief of Staff, Bureau of Insurance Regulation
  • Charles Drago, former law enforcement officer

The FGCC was born out of legislation passed (Senate Bill 4) in the same session that Florida lawmakers ratified the amended State-Seminole Gambling Pact, and the panel is to have five members in total who were to be appointed before the end of 2021..

The role of the commission is clearly defined by SB4:

In addition to having regulatory authority over the state’s tribal gambling agreements, the newly created commission will also oversee pari-mutuel operators, card rooms, slot machine lounges and other licensed forms of gambling. by the state constitution, with the exception of the Florida Lottery.

Meanwhile, the Florida sports betting market is still on hold.

Florida Sports Betting Market Suspended After US Court of Appeals Ruling

As we reported in November in Federal Judge Halts Florida Mobile Sports Betting, Tosses Amended Seminole Compact, the mobile sports betting app that the Seminole Tribe launched in November was quickly suspended after a federal judge dismissed. the request for suspension of the tribe. .

The conflict stems from a loophole that the amended pact allowed the tribe to offer statewide mobile sports betting outside of the tribal lands (where it is said to be limited) because the computer servers were located on the property. tribal.

The other challenge for a potential sports betting market in Florida is whether foreigners who are not part of any tribe should be allowed to participate, with local parimutuals and other gambling operators accusing the Seminoles of essentially operate a gambling monopoly in the state.

All of these issues should be on the table when debate resumes in the next Florida legislative session.

Acceptable deal with Seminole tribe to be debated in January legislative session

In the state of Florida, the next legislative session begins Jan. 11, so lawmakers, tribal leaders, industry executives and insiders must prepare arguments for their version of a contract until then. updated game.

For Sunshine State punters, patience is wearing down as another exciting NFL season will have passed without any legal bets being placed, with that money no doubt being spent anyway using illegal bookmakers, gambling. offshore sportspeople and neighboring states where it is already legal.

With billions of dollars in potential taxes at stake, it’s no wonder that so many parties want a slice of the Florida sports betting pie, a story that’s just beginning to unfold with no clear winners yet, so check back. for all the latest news and updates.

Best bonus in your state here!


Source link

]]>
Square Enix plans to invest more in blockchain games in 2022 https://staticgamer.com/square-enix-plans-to-invest-more-in-blockchain-games-in-2022/ Sat, 01 Jan 2022 17:05:33 +0000 https://staticgamer.com/square-enix-plans-to-invest-more-in-blockchain-games-in-2022/ One of the world’s best-known game companies intends to expand its footprint in the world of blockchain-based games this year. Square Enix president Yosuke Matsuda spent much of a January 1 letter discussing what he called “decentralized gaming,” noting that “I hope this becomes a major trend in the game. game in the future “. […]]]>

One of the world’s best-known game companies intends to expand its footprint in the world of blockchain-based games this year.

Square Enix president Yosuke Matsuda spent much of a January 1 letter discussing what he called “decentralized gaming,” noting that “I hope this becomes a major trend in the game. game in the future “.

“If we refer to the one-way relationship where players and game providers are linked by games that are end products as a ‘centralized game’ to contrast it with decentralized games, then incorporating decentralized games into our portfolio in addition to centralized games will be a major strategic theme for us from 2022 ”, he wrote, adding:

“The basic and elementary technologies to enable blockchain games already exist, and there has been an increase in societal literacy and acceptance of crypto assets over the past few years. We will be keeping a close eye on changes. societal in this space while listening to the many user groups that populate it, and intensify our efforts to develop a business accordingly, with a view to potentially issuing our own tokens in the future. ”

Matsuda’s letter wasn’t exactly a full endorsement of non-fungible tokens or NFTs, as at one point he wrote that “here and there we see examples of overheated trading of NFT-based digital products with overtones somewhat speculative, regardless of the value of the content provided. “

“This is obviously not an ideal situation, but I would expect to see a possible resizing of digital goods offerings as they become more common among the general public, with the value of each available content being corrected to its true. estimated value, and I seek to make them as familiar as the relationship to physical good, “he continued.

Still, that’s a notable statement from game companies, best known for their long line of Final Fantasy role-playing games. Saturday morning gaming press coverage indicates some Square Enix fans are less than happy by the statements, which is perhaps not surprising given the recent backlash from mainstream game makers jumping into NFT waters.

Square Enix’s first public use of NFT has taken place Last spring, when the company partnered with a blockchain startup called Double Jump Tokyo, as previously reported by Kotaku. The announcement also appeared to raise concerns about the direction of Square Enix.

In his letter, Matsuda acknowledged that NFTs will continue to be controversial for some of his clientele.

“I realize that some people who ‘play for fun’ and currently form the majority of players have expressed reservations about these new trends, and that’s understandable,” he said. writing. “However, I think there will be a number of people whose motivation is to ‘play to contribute’, that is, to help make the game more exciting.”

As previously reported by The Block, the blockchain games segment has attracted notable venture capital investments this year, including Forte’s $ 750 million funding round in November.

© 2021 The Block Crypto, Inc. All rights reserved. This article is provided for informational purposes only. It is not offered or intended to be used as legal, tax, investment, financial or other advice.


Source link

]]>
Amy Schneider wins the “Jeopardy! »Most consecutive Games of any candidate https://staticgamer.com/amy-schneider-wins-the-jeopardy-most-consecutive-games-of-any-candidate/ Thu, 30 Dec 2021 23:32:10 +0000 https://staticgamer.com/amy-schneider-wins-the-jeopardy-most-consecutive-games-of-any-candidate/ When Amy Schneider was in eighth grade in Dayton, Ohio, her classmates voted her most likely to appear in “Jeopardy!” They underestimated her. Ms Schneider, 42, engineering director of Oakland, Calif., On Wednesday became the first woman in the show’s history to achieve 21 straight wins, overtaking Julia Collins, who set the record for 20 […]]]>

When Amy Schneider was in eighth grade in Dayton, Ohio, her classmates voted her most likely to appear in “Jeopardy!”

They underestimated her.

Ms Schneider, 42, engineering director of Oakland, Calif., On Wednesday became the first woman in the show’s history to achieve 21 straight wins, overtaking Julia Collins, who set the record for 20 wins in 2014.

“I never dreamed of matching Julia’s streak”, Ms. Schneider wrote on Twitter. “It’s hard to say how I felt: proud, dumbfounded, happy, numb, all of that stuff. “

In an interview on Thursday, Ms Schneider said that when she wasn’t focusing on the answers, she wondered if she could break Ms Collins’ record.

“I could pretend I didn’t have my eye on the different rankings at the time, but I was definitely in the know,” she said. “I knew what was at stake.

The episodes were filmed in September and October, but Ms Schneider didn’t make her television debut until November 17. After each episode, she took to Twitter to write colorful accounts of their victories or for post updates on her chat, Meep.

This week when she won her 20th victory, she described how she almost missed her chance to equal Ms Collins’ record when one of her fellow competitors, Josette curtis, began to gain on it.

“Josette, a registered dietitian, did a little run in the Vitamin category and all of a sudden my shot against a runaway was questionable,” Ms. Schneider wrote. “And if Josette found the last Daily Double, she could potentially take the lead!

In the end, Ms. Schneider won this match and the next episode hands down.

His 21st victory came when she correctly identified the ship that Officer Charles Lightoller had embarked on April 15, 1912.

His response: “What is the Carpathia? – the ship which rescued the approximately 700 crew members and surviving passengers of the Titanic – brought its total price to $ 806,000, the fifth highest amount won by any “Jeopardy!” competitor and the highest amount won by a female contestant in the show’s history.

Ms. Schneider occupies 4th place overall on the list of “Jeopardy! »Competitors with consecutive wins. Number 1 on this list is Ken Jennings, now a “Jeopardy!” co-host, who won 74 straight games in 2014.

Ms Schneider has been praised by past winners like Larissa Kelly, who appeared on the show in 2008 and 2009 when she was a graduate student and who once held the record for the highest-paid contestant.

“Well, it was fun to hold a Jeopardy! record for a few years, ”Kelly wrote on Twitter. “But it’s even more fun to watch @Jeopardamy set new standards of excellence, on and off the show.

Ms. Schneider, a transgender woman, lives in Oakland with her girlfriend, Geneviève.

As a child, she watched “Jeopardy!” with her parents, she said, and dreamed of being a competitor one day. She read voraciously and absorbed anecdotes. In elementary school, she competed in geography bee competitions and reached the Ohio top 10 in 1992.

“I got a National Geographic atlas for it,” Ms. Schneider said.

When the opportunity to appear on “Jeopardy!” popped up, she said, unsure of how to discuss her gender identity.

In the end, she decided to just acknowledge it – by wearing a trans pride flag pin on one episode.

The decision, Ms Schneider said, was in part inspired by Kate Freeman, who wore a similar pin in December 2020 when she became what many believe was the first openly transgender woman to win on “Jeopardy!”

“It was something that I wanted to come out and show my pride without making it the center of what I was doing there,” Ms. Schneider said. “Because I was just there to answer questions and make money. “

Ms Schneider’s record drew positive attention to the long-running quiz after it was rocked by the drama over who would definitely succeed Alex Trebek, the host for over 36 years.

Mr. Trebek died in November 2020 from pancreatic cancer. He was 80 years old.

Over the summer, Sony Pictures Entertainment, which produces the show, announced that Mike Richards, executive producer of the show, will be the permanent host. The decision disappointed “Jeopardy!” fans who had invested in a series of famous hosts on the show appeared to be auditioning to replace Mr. Trebek.

The show then had to deal with fallout from a report by The Ringer that revealed Offensive comments Mr. Richards made about women in a podcast in 2014. Mr. Richards resigned his role as host and executive producer shortly after the report was released.

Sony later announced that it would keep Mr. Jennings and Mayim Bialik, a sitcom actress, as hosts.

Ms. Schneider is not allowed to say how far she went on the show. The next episode, in which she took on Nate Levy, a screenplay coordinator from Los Angeles, and Sarah Wrase, an accountant from Monroe, Michigan, was scheduled to air Thursday.

Ms Schneider said her advice to anyone looking to replicate her success was ‘just be curious’.

She added, “The way to know a lot is to want to know a lot.”

Kitty bennett contributed research.



Source link

]]>
Miners trapped in scams promising gambling curfew workarounds https://staticgamer.com/miners-trapped-in-scams-promising-gambling-curfew-workarounds/ Wed, 29 Dec 2021 09:02:47 +0000 https://staticgamer.com/miners-trapped-in-scams-promising-gambling-curfew-workarounds/ Police in central China’s Hunan Province dismantled online crooks who swindled thousands of minors by setting up a website to help them bypass government curfew, according to sister publication Sixth Tone , The Paper reported Tuesday. The suspect, surnamed Tang, conspired with others to set up a fraudulent website, claiming that minors could play uninterrupted […]]]>

Police in central China’s Hunan Province dismantled online crooks who swindled thousands of minors by setting up a website to help them bypass government curfew, according to sister publication Sixth Tone , The Paper reported Tuesday.

The suspect, surnamed Tang, conspired with others to set up a fraudulent website, claiming that minors could play uninterrupted games for a one-time fee ranging from 10 to 50 yuan ($ 2 to $ 8), reported the media, citing city police. by Shaoyang. The crooks deceived nearly 3,000 minors, amassing them over 86,000 yuan.

Since an anti-addiction system for online gambling was introduced To curb the growing addiction to video games among Chinese youth in 2007, authorities only tightened restrictions to reduce screen time, which has been blamed for poor academic performance and rising rates myopia in children. In one of the strictest provisions yet, authorities in August ordered gaming companies to only allow minors to play for an hour on Fridays, Saturdays, Sundays and public holidays.

“There is no real name registration system for the children, so when we called the parents, they were caught off guard,” Yang Jiafeng, a police officer from Shaoyang, told The Paper. adding that the older cousins ​​of some miners were footing the bill. “Children should know that the government’s anti-addiction system cannot easily be lifted by an individual. “

The number of crooks exploiting minors has increased, especially in the past two years, courts audience about 20 related cases, according to China Judgments Online, an open database of legal affairs. Last year, a court in eastern Jiangsu province sentenced a con man to three years in prison for having induced a minor to pay 170,000 yuan – it was not known how the minor player had access to the money – to “circumvent the anti-addiction system”.

China has more 183 million Internet users under the age of 18, the majority using online services for entertainment such as games, according to a government survey released in July. A separate study show that 78% of Chinese minors started using the Internet when they were 10 years old or younger.

Between January and September of this year, the Supreme People’s Procuratorate for follow-up around 5,000 offenders engaged in telecommunications fraud against children, according to official data. In September, authorities in Beijing also slapped a gaming company with a 100,000 yuan fine as punishment for violating playing time limits for minors.

Publisher: Bibek Bhandari.

(Header image: Students play video games at a competition in Zhengzhou, Henan province, July 17, 2018. IC)


Source link

]]>
Nostalgic Gaming: How Playing Video Games From Your Youth Reconnects You To Yourself Games https://staticgamer.com/nostalgic-gaming-how-playing-video-games-from-your-youth-reconnects-you-to-yourself-games/ Sat, 25 Dec 2021 19:02:00 +0000 https://staticgamer.com/nostalgic-gaming-how-playing-video-games-from-your-youth-reconnects-you-to-yourself-games/ Nick Bowman beckons at the old-fashioned gaming consoles littering his desk. “Every time I have a shitty day, I pull out the Nintendo,” he said, pointing. “It’s a permit. I also have a Raspberry Pi on which I have all my emulators. [And] I have the original Red Pokémon on my smartphone. Bowman, associate professor […]]]>

Nick Bowman beckons at the old-fashioned gaming consoles littering his desk.

“Every time I have a shitty day, I pull out the Nintendo,” he said, pointing. “It’s a permit. I also have a Raspberry Pi on which I have all my emulators. [And] I have the original Red Pokémon on my smartphone.

Bowman, associate professor of journalism and the creative media industries at Texas Tech University, has an extensive collection of consoles and hundreds of cartridges and discs.

Like me, he grew up in an era when video games were inextricably linked with a physical device. We played using handheld consoles, while the games themselves were on cartridges – the kind that you would pull out and blow dust if that didn’t work.

As kids we spent hours immersed in the worlds of the game, but when our devices were lost, broken, or replaced, so probably was the game.

While music and literature have long been well preserved and constantly reissued, games weren’t like that. For years, our favorite games were inaccessible because they weren’t interoperable: cartridges didn’t work on other devices, and older computer games didn’t work on newer operating systems.

Playing them was only possible thanks to a handful of dedicated, often anonymous individuals who remade or worn them to work on today’s systems.

“Think about all the cultural capital that was locked away in cartridges and power cables that our parents threw away,” Bowman says. “And then a few people found it and put it back together.”

Reconnect with your past

Bowman’s research shows just how powerful the nostalgia for playing old video games can be. For many people, games are inextricably linked with social media. We played Mario tennis with our friends or racing games with our fathers.

“We already know that games are a source of psychological well-being,” Bowman says. “… With nostalgia, you get a kind of bonus link because you connect with yourself. You replay a game based on a positive childhood memory. These things can be especially powerful for short term stress release.

“It’s almost like a digital smoke break. Go back to that past life, play it, and reconnect with yourself, literally.

“In our research, we found that people who have memories of social nostalgia – memories of playing games with friends in the past – feel connected to themselves and their friends in the past, and they also feel connected to themselves and their friends in the past, too. connected in the present. “

Nowadays, companies are attacking the nostalgic gaming market. Nintendo is slowly adding Nintendo 64 games, some of which I played as a kid, to its Switch console.

“I don’t think the industry was really interested in delivering nostalgic games until retrograms, modders and emulators took care of it,” Bowman explains.

“Coders and hackers and modders, I think, saved the classic game. They have shown the industry that there is a market.

Pokémon Go logo on a smartphone. Photograph: Pavlo Gonchar / SOPA Images / REX / Shutterstock

“I had the tools and the skills”

The Raspberry Pi Bowman has a basic computer loaded with emulators on its desktop. Emulators are software that can behave like the hardware of a video game console, allowing you to simulate a console on your computer.

The coders and hackers who created the emulators are motivated by many factors. One of the most famous emulator projects is MAME, which was first published almost twenty-five years ago and has had hundreds of contributors.

“This one has probably one of the noblest purposes of emulators,” says Stuart Cairne, a Tasmanian software developer.

“He was trying to emulate the original material and preserve it so that we didn’t lose that part of our history. Some of the games it emulates date from the mid to late 1970s, or even before that – material that was only available at universities. “

But other emulators are created just for the sake of playing them, or because of the technical challenge of getting them to work. Many developers still have access to older devices and even go so far as to open and inspect the chips so they can reproduce bugs and make precise digital recreations.

Carnie, whose day job is in a data company, has often found herself contributing to these projects, so favorite games like Monkey island would run on the operating system it was using.

“I wanted to play the games and as a developer I had the tools and the skills… I often brought them to the platform I was on, which has been a Mac for 20 years.

“It’s fun to see these things come back. It’s all that nostalgia too – there’s this game I played when I was 10 or 13, and now it’s running on my PC.

After the launch of the iOS App Store in the late 2000s, Carnie began working on a Commodore 64 Emulator for iPhone and iPad. He and his partner in the project teamed up with a large Danish game developer with connections to the industry so they could fire everything.

“We had licensed the brand, so we were able to sell it as Commodore64,” Carnie explains. The emulator sold on the App Store for US $ 4.99 and included five games: Dragons Den, Le Mans, Jupiter Lander, Arctic Shipwreck, and Jack Attack.

Sometimes it was impossible to find out who owned the rights to the games – over the decades many companies went bankrupt or their catalogs were sold.

“We had big names on the emulator that we had fully licensed from people who had always kept their IPs… but we also found that some of the developers we could communicate with no longer had the rights to it or didn’t know or [the rights] was gone.”

” We had a [game] we had released to the Commodore 64 for free because we couldn’t regain the rights to it, then the Bruce Lee Foundation sent us a message to tell us that it had to be removed because Bruce Lee’s name cannot be used Carnie says.

“I remember this joy”

For many years, emulators have been the link with our childhood. They existed, as Bowman and Carnie note, in a sort of legal gray area. Some of the most popular – such as Visual Boy Advance, a classic Gameboy game – were created by anonymous individuals, who have sometimes been the subject of legal proceedings against them.

Most emulators were technically difficult to use. Software created by an amateur might be difficult to find and install, and buggy. The gray gaming market was full of shady websites.

“It was tough,” Bowman says. “[Just to play them] you must have learned a lot of coding on the fly. I remember downloading these files and you had to trust the link, unzip it, and load it into that file and not into that file. And it was always a kind of wink, a culture wink.

“I remember that joy, I think it was [the game Contra], [of] hear the sound. You go into the emulator and you have to do all the settings and I finally got to play and all of a sudden … I remember getting tingling that I was about to play a game, on my work computer, which I had I haven’t seen since I was in my pajamas.

Even if you still physically own an old game disc, it can be a nightmare to play.

My friend Praveen owns a disc of an old Star Wars shooter originally created for MS Dos. In fact, the game started out by trying to find a copy of Microsoft Windows 95.

“After that, it’s pretty simple,” he said. But as he continues, it really doesn’t look like it.

“You have to use the command line to install it,” he says. “The other advantage of this game is that it was one of the first games with sound. But if you want to hear the sound, you have to manually configure your sound card.

Quite simple.

“Hardware comparability is a huge issue with these older games,” Praveen says. “They can’t ‘figure’ things like 1GB of RAM when they were designed to run on 16MB.

“There is a certain level of skill and pride in grabbing a controller. Turn on a 30-year-old game and enter the same code as when you were 11, and it works, ”says Bowman.

“For many older players, we pride ourselves on not going to see the guide but to remember it from our childhood.”

Retro gaming is now more democratized than ever. Emulators have gotten a lot easier over the years – even available on smartphones. I have met many people who dove into their childhood games to overcome blockages from Covid and other stressors.

A recent youtube video by someone who remade The Simpsons Hit & Run has had over five million views. It’s a game that I also played for countless hours as a kid. Except I didn’t really own it, so all those hours were actually at my cousin’s. He remembers it too.

“I don’t think it would be a stretch to say that these rom-lovers, emulators and makers perhaps saved the game in two ways: by providing people with access to content that had become completely inaccessible and by reminding us of properties that we had actually forgotten, ”Bowman says.


Source link

]]>