Gaming – Static Gamer http://staticgamer.com/ Wed, 22 Jun 2022 01:37:30 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://staticgamer.com/wp-content/uploads/2021/06/icon-2021-06-25T155850.888-150x150.png Gaming – Static Gamer http://staticgamer.com/ 32 32 DappRadar Report: Blockchain Gaming Is A True Survivor During Crypto Winter https://staticgamer.com/dappradar-report-blockchain-gaming-is-a-true-survivor-during-crypto-winter/ Wed, 22 Jun 2022 01:37:30 +0000 https://staticgamer.com/dappradar-report-blockchain-gaming-is-a-true-survivor-during-crypto-winter/ Crypto Winter, aka a bear market, is not happening anymore, it is here. However, the broader blockchain gaming space remains resilient amid growing interest in so-called prize-winning games and land sales for the metaverse. According to the latest BGA Blockchain Game Report from analytics site DappRadar, 1.15 million daily UAWs interacted with blockchain games on […]]]>

Crypto Winter, aka a bear market, is not happening anymore, it is here. However, the broader blockchain gaming space remains resilient amid growing interest in so-called prize-winning games and land sales for the metaverse.

According to the latest BGA Blockchain Game Report from analytics site DappRadar, 1.15 million daily UAWs interacted with blockchain games on average in May. However, the figure was down 5% from the previous month.

Defying the winter crypto trend, blockchain games have confirmed their status as the vertical that best navigates bear season. The report further notes that macro indicators for gaming signal a bullish scenario for the blockchain gaming ecosystem, as gaming dApps now account for 52% of total dApp industry activity.

This was on top of the fresh $1.4 billion pumped into Web3 games and associated metaverse infrastructure in May alone. The other notable investment was the $725 million raised by Dapper Labs to further expand the Flow ecosystem.

The crypto market capitalization has fallen below $1 trillion for the first time since 2020 – and in hindsight, a number of big names in the crypto industry have made painful layoffs. Similarly, activity in the dapps industry fell to its lowest point since last September, recording 2.22 million daily unique active wallets (UAWs).

The play-to-earn gaming metaverse also continues to attract massive investment and on-chain metrics and macro events signal a positive outlook for the blockchain gaming industry.

According to the DappRadar x BGA Blockchain Games report for May 2022, Splinterlands maintains its position as the top blockchain game with 350,000 daily UAWs in May while taking a big step towards decentralization.

The report says Illuvium generated $72 million from its first land sale, showing the benefits of Layer2 solutions like Immutable. The game developers managed to sell the first plots of land in the game despite unfavorable market conditions.

Gaming Growth Will Withstand Crypto Bear Market

Another notable milestone was reserved for STEPN, which recorded 2 million monthly users as the move-to-earn (M2E) paradigm continues to add exercise enthusiasts. As the name suggests, M2E allows users to earn token rewards based on their physical activity.

Along the same lines, Splinterlands was the most played blockchain game in the industry according to on-chain activity, having attracted 350,000 daily UAWs, falling just 4% from the April figures.

Additionally, the report states that Galaverse is revealing major plans for the Gala ecosystem, including GRIT, Project Saturn, and major updates for TWD Empires and Mirandus.

Axie Infinity, once the most played blockchain game based on off-chain activity. still feeling the ramifications of hacking the Ronin’s bridge. Axie’s on-chain activity is down -39% from April, but is still 55% higher than May 2021.

“Blockchain gaming is proving to be a true survivor during this bear market. We’re about to finally see a fair amount of blockchain games with truly immersive gameplay mechanics that take entertainment to the next level. We will complete the transition from play to win to play and win,” the report concludes.

The Blockchain Games Report #5, developed in collaboration with the Blockchain Game Alliance (BGA), outlines the factors driving the blockchain ecosystem, using metrics and data to create an understanding of the latest trends. The report summarizes different market scenarios to provide a basic overview of the market as it relates to DeFi, NFTs, gaming, and everything in between.

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79% of citizens want the GST on online games, casinos and horse odds to be 28% or more https://staticgamer.com/79-of-citizens-want-the-gst-on-online-games-casinos-and-horse-odds-to-be-28-or-more/ Mon, 20 Jun 2022 09:00:00 +0000 https://staticgamer.com/79-of-citizens-want-the-gst-on-online-games-casinos-and-horse-odds-to-be-28-or-more/ NEW DELHI: At least 79% of Indian citizens want the Goods and Services Tax rate on online gambling, casinos and horse racing to be 28% or higher, according to an online survey by LocalCircles. Currently, casinos, racetracks and online game pay 18% GST. The GST advice composed of a group of ministers, headed by Meghalaya […]]]>
NEW DELHI: At least 79% of Indian citizens want the Goods and Services Tax rate on online gambling, casinos and horse racing to be 28% or higher, according to an online survey by LocalCircles. Currently, casinos, racetracks and online game pay 18% GST.
The GST advice composed of a group of ministers, headed by Meghalaya Chief Minister Congrad Sangmaagreed to recommend increasing the rate of GST on casino, racetrack and online gaming services to 28%, which is however subject to final approval by the GST Board.
The panel of ministers also decided that the tax will be levied on the full “face value” or “bet amount” and not the full value of the transaction. The total value of the transaction includes the prize money or the net commissions (revenues) that accrue to the gaming companies. These recommendations will be sent to the Goods and Services Tax (GST) Board for approval. However, the online gambling industry that operates skill-based games like esports, rummy, poker, chess and fantasy games has been pushing for the GST to be capped at less than 18%. They had backed the claim, saying a move to the top tax bracket would derail the $2.2 billion industry which has 400 players and employs about 45,000 people.

On the taxation of online games, casinos and horse racing, 45% of citizens are in favor of a GST of 28% on this leisure activity. Meanwhile, 7% of respondents voted for a 40% tax bracket, 27% voted for more than 50%. Only one percent of respondents felt that online gaming, casinos and horse racing should be exempt from GST, while six percent had no opinion on it. This survey question received 12,097 responses.
With more and more fantasy gaming mobile apps and websites emerging as significant players in the online gaming and sports entertainment industry, the position of the law regarding the legality of online fantasy gaming is an important aspect of gaming law in contemporary times. One of the most crucial parameters in determining the legality of online fantasy games is whether such a game is primarily a “game of skill” or a “game of chance”.
In the absence of a unified gambling code, different courts have taken differing views on how to deal with online gambling. With few exceptions, games of skill when played for stakes are excluded from gambling bans in most states of India.
Courts in some states such as Tamil Nadu, Kerala and Karnataka have ruled that online fantasy games involve substantial skill, which is nothing but commercial activity, and therefore protected under the Article 19 of the Constitution, but some states such as Assam, Sikkim, Nagaland, Odisha, Telangana and Andhra Pradesh have continued to ban these online fantasy games.
“”International experience in the field of skill games suggests that the indirect tax is usually levied on the gross gaming revenue or commission fee which is nothing but the revenue generated by the gaming operators. If the platform offers a game of chance characterized as a bet or game, then the tax is applied to the entry fee or the bet. Now, with GoM’s proposed convergence of the GST rate to 28% for online games, it will be interesting to see how rating mechanisms would be prescribed for skill-based games. games,” said Hardik Gandhi, Partner, Deloitte Haskins & Sells LLP.
It is expected that, in accordance with international practice, the value of online games will be the gross gaming revenue or rake fees (platform fees) and not the entry amount or stake.
“It is feared that charging GST on entry fees or wagering will mean that operators will eventually have to pass the higher burden of GST onto players. In such a scenario, player winnings could be squeezed and could be discouraged. Therefore, this may impact volumes, overall economic value and may also affect compliance behavior,” Gandhi added.
The GST authorities, meanwhile, have issued notices to various industry players, offering to recover the additional GST due to the dispute over the assessment.
“A centralized regulatory body or framework to oversee the online gambling industry would help ensure uniformity in law enforcement across all states. Such a self-regulatory body would also help inspire more innovation and to ensure a level playing field for all platforms. Resolving the legal ambiguities that continue to persist in this industry as well as a fair and reasonable rate of GST is the need of the hour. Greater clarity for the industry will undoubtedly pave the way for greater investor confidence and, more importantly, improving India’s reputation for Doing business in India,” according to Adarsh ​​Somani (partner) and Sahil Kothari ( Senior Partner) at Economic Laws Practice.
And as with online gambling, 60% of citizens want the GST rate on cryptocurrencies to be 28% or higher. The GST board is also considering a similar 28% tax on cryptocurrencies.

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More than seven out of 10 citizens are opposed to an increase in the goods and services tax (GST) from 5% to 7-8% and from 18% to 20%. The survey received over 34,000 responses from citizens in 319 districts of India.
“Given high inflation and 7 out of 10 households in the country facing pressure, any change in the rate structure from 5% to 7-8% will have a direct impact on household budgets and, therefore, the majority of consumer households are explicitly against such Similarly, in the case of services according to people, the 18% GST rate leads to high tax evasion where most small and even medium-sized entrepreneurs do not issue an invoice GST bills and accept payments in cash or to family members’ bank accounts By increasing the service tax from 18% to 20%, there is a high risk that most people will probably avoid GST bills largely only letting businesses pay the top rate of 20%,” the survey said.
Seventy-one percent of respondents were also against increasing the GST on household items such as shampoo, hair oil, toothpaste, etc.
The majority of households are instead seeking relief from GST rates given high levels of inflation, with 70% reporting a more than 10% increase in monthly costs in May.

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Online gambling industry ready to invest, expert says https://staticgamer.com/online-gambling-industry-ready-to-invest-expert-says/ Sat, 18 Jun 2022 04:55:01 +0000 https://staticgamer.com/online-gambling-industry-ready-to-invest-expert-says/ United Arab Emirates – There are countless opportunities in the online gambling industry, which are only growing, and with the right advice, the right strategies and the right choice of markets, it’s a piece of cake for investors around the world, says Chaddy Kirbaj, Deputy Director of Swissquote Bank Dubai. Speaking to Khaleej Times, he […]]]>

United Arab Emirates – There are countless opportunities in the online gambling industry, which are only growing, and with the right advice, the right strategies and the right choice of markets, it’s a piece of cake for investors around the world, says Chaddy Kirbaj, Deputy Director of Swissquote Bank Dubai.

Speaking to Khaleej Times, he explained that the ‘golden age’ of the gaming industry is ahead of us and the industry is ready for investors. The robust growth of the gaming market is mainly the result of a two-pronged approach by governments and industry.

“In the UAE, for example, the uptrend is driven by massive investment in the tech ecosystem, enthusiastic government support for building a digital economy, superior 5G infrastructure, access to technology via young people and healthy consumer spending, supported by sound legal regulations and a diversified economy,” he said.

At the same time, the sector has seen a lot of consolidation through mergers and acquisitions adopted by many key players – a trend that is expected to develop mainly in Asia-Pacific countries such as China, Japan and the South Korea, which together are expected to be the gaming industry’s largest market. tech stocks will stabilize at lower levels in 2022,” he noted.

According to Fortune Business Insights, the global gaming market will grow at a CAGR of 13.2% between 2021 and 2028 to reach a valuation of $545.98 billion by 2028, from a market that stood at $203.12 billions of dollars in 2020. that the global games market includes segments that are exceptional growth engines on their own – such as mobiles, tablets, browser PCs and consoles – with a vast market size and d enormous potential.

The mobile gaming sector was valued at $93.2 billion in 2021 with 7.3% year-on-year growth, while the tablet segment grew 2.6% year-on-year to $11.7 billion of dollars. Overall, mobile gaming segment revenue accounted for 52% of the global gaming market in 2021.

Kirbaj revealed that the gaming market in the United Arab Emirates generated $344 million in 2020, from mobiles, consoles and PCs. At least 68% of the online population in the UAE indulges in gaming-related video content, while 32% of men and 22% of women said they actively spend money on games. Esports is another growing segment in the UAE, with 10% of the online population actively participating.

“The popularity of these platforms has helped position the UAE as one of the most promising online gaming markets in the world, which is expected to generate consistently higher revenues in the years to come,” Kirbaj said. . “This follows estimates that the gaming market in Saudi Arabia, the United Arab Emirates and Egypt will reach $3.1 billion by 2025 – in 2021, Saudi Arabia accounted for 60% of the trio’s total revenue , the United Arab Emirates 29.6% and Egypt 9.8%”.

In such a promising environment, it is essential that game industry investors choose the market and segment carefully, he stressed. “Swissquote’s online gaming certificate, for example, invests in companies that develop online games and distribute video games and esports. This thematic trading certificate has generated nearly 40% returns since its inception in September 2017 – and it is important to remember that such investments are long-term and carry moderate risk.

He explained that the advantage of such a theme is that it offers the best of everything – combining leading gaming stocks such as Nintendo, Bandai Namco, Microsoft, Sony and Roblox with a diverse geographical positioning that compensates for the risks.

“However, due diligence is also critical when it comes to timing and stock valuation, especially in situations like the current bear market, as gaming funds and stocks are highly correlated to tech stocks and the performance of the game. NASDAQ,” he warned. “Two of the largest exchange-traded funds (ETFs) in the gaming industry in the United States – ESPO by VanEck and HERO by Blobal X – have lost 23% and 20% respectively of their value since the beginning of the year (YTD), while the NASDAQ itself has lost more than 28% since the start of the year.

He further explained: “That is why it is vital for investors to be selective in their choice of ETF securities and not to bet on the whole index but to choose a performing stock with fundamentals. solid by itself. Investors should also review the cost details to find out if there are any fees and the prospect of a dividend yield.

Copyright © 2022 Khaleej Times. All rights reserved. Provided by SyndiGate Media Inc. (Syndigate.info).

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Gaming Study Reveals Adults Play More Than Kids https://staticgamer.com/gaming-study-reveals-adults-play-more-than-kids/ Wed, 15 Jun 2022 00:44:19 +0000 https://staticgamer.com/gaming-study-reveals-adults-play-more-than-kids/ Do you like to play video games? You’re in good company, according to the just released 2022 Essential Facts About the Video Game Industry Reportwhich indicates that roughly two-thirds of Americans – more than 215 million people – regularly play games. While unsurprising to many, three-quarters of gamers are over the age of 18, belying […]]]>
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An overview of the changing gambling landscape in India https://staticgamer.com/an-overview-of-the-changing-gambling-landscape-in-india/ Mon, 13 Jun 2022 05:36:00 +0000 https://staticgamer.com/an-overview-of-the-changing-gambling-landscape-in-india/ Before the pandemic hit, tech companies were actively introducing features that allowed users to reduce screen time. All of that has changed with COVID-19, which has led to an increase in time spent staring at screens, with education and work moving online. The gaming industry has largely benefited from this trend, boosted by the high […]]]>

Before the pandemic hit, tech companies were actively introducing features that allowed users to reduce screen time. All of that has changed with COVID-19, which has led to an increase in time spent staring at screens, with education and work moving online. The gaming industry has largely benefited from this trend, boosted by the high proliferation of smartphones and cheap data plans in India over the past few years.

According to a recent study by global audit firm KPMG, the Indian mobile gaming industry generated revenue of Rs 136 billion, or Rs 13,600 crore, last year and is expected to earn Rs 290 billion. , or Rs 29,000 crore, by 2024-25. . The report notes that this will be supported by an increasing focus of game developers on paid or freemium models. Freemium is a model where a game is free, but additional features must be purchased.

The user base is also expected to grow from 433 million last year to 657 million in 2025, an increase of more than 50%. These include casual gamers who play to kill time; real money gamblers, who wager real money in online games; online fantasy sports, in which players build their fantasy teams and earn money based on points earned; and esports, which are professional games, with players competing to win cash prizes.

type of player The description
Casual Players who play for leisure and pleasure
half heart Players with a broader than casual range of interests
Hardcore Gamers who spend a lot of time and energy, especially in complex games, and are willing to spend money
Professional Full-time competitive gamers who play games for pay or prize money from esports competitions

“This growth can be attributed to the growing number of affordable mobile games and smartphones catering to the gaming needs of Indians,” says Yash Pariani, Founder and CEO of House of Gaming, an esports company with 1.5 lakh customers. active users on its platform.

According to the report, there was a big increase in screen time – time spent gaming on mobiles, to be precise – when the nationwide lockdown was imposed at the end of March 2020. Prior to the lockdown, users surveyed were switching to average three and a half hours. half an hour of play. This rose to an average of four hours and six minutes in April 2020, and dropped by an hour in June 2020 when things started to open up.

The effect of the pandemic – and the multiple lockdowns that followed across the country – was also felt in the number of games downloaded: from 1.8 billion in the first three months of 2020 to 2.8 billion downloads in the third quarter of the year.

Gaming companies are quickly, literally, taking advantage of this. According to the KPMG report, the average revenue per user stood at Rs 152 in the financial year 2020-21 and is expected to rise to Rs 268 by March 31, 2025.

From in-app purchases to in-game ads, developers have deployed a myriad of monetization models to fill their coffers, as shown in the table below:

Monetization models Operating model Examples
Ad in games free to play Join Clash 3D, Real Cricket
In-app purchases Free game, paid game Teen Patti, Clash of Clans, Free Fire
Multiplayer Free fire, PUBG FAU-G, Indian Air Force
Subscription Freemium, paid Cloud gaming, online adventure games and RPGs
Commission Paid Adda52, Poker Dangal, Dream11, My11circle

BEST GAMES PLAYED BY INDIANS

According to the report, Candy Crush Saga was the most played casual game, while Tambola topped the list of games made in India. Other Indian games like FAU-G (the Aatmanirbhar version of PUBG), Ludo King and World Cricket Championship 2 were among the most downloaded games in their respective genres.

Gender Best games India’s Best Games
Casual Coin Master, Candy Crush Saga Tambola
Plank Ludo King, Carrom Pool Ludo King, Ludo King Club
Multiplayer Free Fire, PUBG FAU-G, Indian Air Force
Sports 8 Ball Pool, eFootball PES 2020 Real Cricket 18, World Cricket Championship 2, Sachin Saga
Casino Teen Patti, Teen Patti Gold Teen Patti, Teen Patti Gold

Indian game studios like Gametion, Reliance Games and JetSynthesis have gotten in on the action, developing and publishing games tailored to the Indian gamer. The games released by these studios are as varied as possible, in terms of genre: Ludo King, Sachin Sage Cricket Championship, WWE Mayhem, Chhota Bheem Jungle Run, etc.

Company Best games Gender
Gametion King Ludo, King Carrom Plank
Games2Win International Fashion Stylist, Driving Academy 2 Role games
Granting Teen Patti, Tambola, Indian Rummy Casino and card
moon frog Teen Patti Gold, Ludo Club Casino and card
Addiction games WWE Mayhem, Real Steel Boxing Champions Stock
Game Ludo Star, Parcheesi Star Plank
black light game Ludo Superstar Game, Callbreak Superstar Plank
JetSynthesys Sachin Saga Cricket Champions, WWE Racing, Real Cricket Sports
Nazara Technologies Chhota Bheem Jungle Run, Moto Patlu Speed ​​Race Casual

NFTs ARE THE FUTURE OF INDIAN GAMING

Several companies have mushroomed over the past couple of years, looking to capitalize on the intersection of the gaming boom and the rise of Web 3.0. Some of these companies, such as House of Gaming, FanClash, and MetaOneVerse, have incorporated non-fungible cryptocurrencies and tokens into their offerings.

Pariani of House of Gaming said his company offers Hefty Games, which he says is India’s first dedicated NFT marketplace for esports competitors and content creators, and GameGods, a social networking platform that aimed at gamers and Web 3.0 enthusiasts.

“Esports and crypto adoption are the top two consumer trends for Gen Z, with both industries exploding globally and in India,” says FanClash co-founder Rishabh Bhansali. Bhansali claims his company allows esports players to earn cryptocurrency while participating in tournaments.

“Globally, fans are spending over 10 hours a week watching and playing esports, with no way to further engage or monetize all that passion. FanClash provides a platform that empowers esports viewers to actively engage with the world. run tournaments and earn crypto,” he adds.

Abhay Sharma, CMO, of MetaOneVerse, says the gaming industry surpassed movies and sports combined last year, in terms of revenue. He expects blockchain-based games to grow by 30-40% over the next few years. MetaOneVerse launched the M1Verse token about a month ago and is rolling it out in the blockchain-based games they are developing.

“We are developing play-to-earn games, which will be blockchain-based. Any user who holds M1verse tokens will be able to play and earn NFTs, which a player can use to upgrade their game-based avatar,” he said.

Sharma claims that they currently have over 2,000 token holders and expect to cross paths with 1 lakh users within a year.

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Experts warn of the dangers of online gaming addiction https://staticgamer.com/experts-warn-of-the-dangers-of-online-gaming-addiction/ Sat, 11 Jun 2022 09:04:01 +0000 https://staticgamer.com/experts-warn-of-the-dangers-of-online-gaming-addiction/ Internet gaming disorder, or online gaming addiction, has emerged as a new behavioral addiction that engages the younger generation despite negative consequences on physical, mental, social or financial well-being, said Rajesh Kumar, Professor (HoD ) Psychiatry, Indira Gandhi Institute of Medical Sciences. Speaking to IANS, Kumar said such behavioral addiction involves the coercion to engage […]]]>

Internet gaming disorder, or online gaming addiction, has emerged as a new behavioral addiction that engages the younger generation despite negative consequences on physical, mental, social or financial well-being, said Rajesh Kumar, Professor (HoD ) Psychiatry, Indira Gandhi Institute of Medical Sciences.

Speaking to IANS, Kumar said such behavioral addiction involves the coercion to engage in non-substance-related behavior despite the negative consequences to the person’s physical, mental, social or financial well-being.

“There is almost no difference between gambling addiction and alcohol addiction. It kicks in similarly and later develops into severe addiction. Internet gaming disorder has been included in the 5th Edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM5),” he said.

According to a study published in the Indian Journal of Community Medicine and Public Health 2020, about 3.5% of Indian teenagers suffer from Internet Gaming Disorder (IGD). The rate is 0.5% higher than the world average.

Indian studies show that 8% of boys and 3% of girls suffer from IGD. Experts blame prolonged screen time for this disorder.

“Almost 41% of India’s population is under 20 years old, which means that online gambling has a huge market. The main target of this addiction is the child between 5 and 18 years old. developed at this stage, they easily fall prey to this gambling addiction,” Kumar said.

At this stage of the immature brain, they want immediate pleasure that turns into addiction.

However, these are productive years that go in vain with Internet gaming, causing long-term damage to this generation that results in family conflicts, criminal tendencies and others at a later stage in life, a he declared.

Kumar blames the Covid-19 pandemic for the increase in this disorder to some extent, saying health criticism has changed people’s way of life.

Everything is now available online, which has brought everyone to mobile, resulting in excessive screen time and device addiction.

“At the brain level, addiction is similar to the chemical mechanism,” said Nimesh G. Desai, former director of the Institute of Human Behavior and Related Sciences (IHBAS).

However, he added that not all users are addicted.

Calling it a double-edged sword, he said advances in technology are both helpful and harmful, if we use them carefully.

“According to a WHO report, online gaming addiction equates to substances like cocaine, drugs and gambling. It is a kind of temporary psychotic stage in which the gamer forgets his conscience and follows just the instructions,” said Shamsi Akbar, former research officer, Department of Geriatric Mental Health, King George’s Medical University.

She added that players are trapped in a situation called Passivity Phenomena where they are controlled by an external force and when someone stops them from playing, they become aggressive.

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Gaming revenue approached $200 billion in 2021, Tencent alone surpassed $32 billion / Digital Information World https://staticgamer.com/gaming-revenue-approached-200-billion-in-2021-tencent-alone-surpassed-32-billion-digital-information-world/ Thu, 09 Jun 2022 09:00:00 +0000 https://staticgamer.com/gaming-revenue-approached-200-billion-in-2021-tencent-alone-surpassed-32-billion-digital-information-world/ The 20s are proving to be a breakthrough decade for games of all types, no matter what type of game we envision. 2021 has proven to be a banner year for the industry, with revenues approaching $200 billion by the end of the year. With all of that said and now dismissed, it’s important to […]]]>

The 20s are proving to be a breakthrough decade for games of all types, no matter what type of game we envision. 2021 has proven to be a banner year for the industry, with revenues approaching $200 billion by the end of the year. With all of that said and now dismissed, it’s important to note that well over half of that revenue, or $127 billion to be exact, was made by just ten companies.

These companies have seen their revenue increase by 10% year over year, according to a report recently published by new zoo. The big winner of 2021 turned out to be Tencent, with the company alone grossing around $32.2 billion. That’s twice as much as Sony, which earned around $18.2 billion over the same period. Despite this being the case, Tencent’s growth is not keeping pace with its rivals. Its 10% annual growth is healthy, but it felt below the growth seen by Apple and Google.

Apple’s revenue from games increased by 17.7%, Google did even better with 20.8% and NetEase also had a good year with a 15% increase in revenue. Microsoft’s growth rate of 9.6% is just below that of Tencent, but the company’s recent acquisition of Activision Blizzard, which itself saw a 10.1% increase in revenue, could make a major player in the coming year.

All in all, it’s shaping up to be a competition between US big techs, including Apple, Google and Microsoft, to see who will supplant Tencent’s place. However, Tencent earns far more revenue than any of these companies, so much so that a slightly lower growth rate is to be expected given the market saturation it may now be getting to.

Still, the acquisition of Microsoft and the surprising growth of Google and Apple could at the very least knock Sony down a notch or two. Sony is the second-highest-earning game company, but its revenue fell 2.3%, making it a bad year for Japanese companies.

Read next: In-app purchases by US users rise 13% to top $42 billion

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SteelSeries Aerox 5 Wireless Review https://staticgamer.com/steelseries-aerox-5-wireless-review/ Tue, 07 Jun 2022 08:35:56 +0000 https://staticgamer.com/steelseries-aerox-5-wireless-review/ When it comes to gaming mice, the current trend seems to be the lighter the better. This allows for easier movement, less fatigue, and a good number low for bragging rights to put on the box. Mouse makers around the world are finding ways to shed a few extra grams, which is especially true for […]]]>

When it comes to gaming mice, the current trend seems to be the lighter the better. This allows for easier movement, less fatigue, and a good number low for bragging rights to put on the box. Mouse makers around the world are finding ways to shed a few extra grams, which is especially true for wireless mice, given the extra weight added by the battery. Still, companies like SteelSeries are doing their best to keep that weight down, even if that means stamping diamonds on a mouse’s plastic exterior.

It’s a big part of the driving aesthetics of the latest SteelSeries Aerox series of mice, including the Aerox 5 Wireless. It maintains the theme with a diamond cutout that extends slightly towards the main buttons, supposedly to help reduce its precious weight. This allows for the cool effect of RGB lights shining through the plastic grille, which is largely invisible once a hand is placed on top.

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Dark Souls Fan Creates Firelink Shrine Map For Tabletop Games https://staticgamer.com/dark-souls-fan-creates-firelink-shrine-map-for-tabletop-games/ Sun, 05 Jun 2022 17:30:00 +0000 https://staticgamer.com/dark-souls-fan-creates-firelink-shrine-map-for-tabletop-games/ In an attempt to bring Dark Souls into the world of tabletop gaming, a fan designs a map descending from the game’s Firelink Shrine. While the original version of Demonic Souls succeeded in turning heads in the direction of FromSoftware, the argument could easily be made that dark souls was the start of the developer’s […]]]>

In an attempt to bring Dark Souls into the world of tabletop gaming, a fan designs a map descending from the game’s Firelink Shrine.

While the original version of Demonic Souls succeeded in turning heads in the direction of FromSoftware, the argument could easily be made that dark souls was the start of the developer’s success. Sporting just the right amount of death penalty, hidden traps and enemies around every corner, and some boss fights so difficult that players point to them with awe and reverence, dark souls defined a whole new genre of gaming with its hit called Soulslike.

Although the game is full of memorable locations, such as dark souls‘ ever-changing city of Anor Londo, perhaps the most memorable of these was the central area of ​​the game. Called Firelink Shrine, this location is literally a link between each of the game’s main areas, providing players with paths that lead , descend and move to different places. This gives players a sense of exploration each time they leave the hub, as well as a sense of safety and home when they return.

GAMER VIDEO OF THE DAY

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In recent years, efforts have been made by fans of the series to bring dark souls in other areas of the game. For example, a dark souls A board game with miniature figures was created, allowing fans to immerse themselves in the game in a physical rather than a virtual sense. On the same note, another fan recently created a tabletop version of the Firelink Shrine, allowing Dungeons and dragons playthroughs plus other tabletop games to jump into the classic dark souls world.

Reddit user WithThePowerToMelt is the creator of the table map, crediting his Patreon in the post and giving a link to download the map for free. The map is immediately striking for fans of dark souls and Dungeons and Dragons; it’s a perfect top-down map from Firelink Shrine, and the art style and nature of the map will be instantly recognizable to regular tabletop game players. Like a perfect balance of dark souls Estus Flasks, the card is a perfect balance between dark souls and J&D.

Other Reddit users were blown away by the map, congratulating WithThePowerToMelt. One user indicated that he would definitely use the card in his next tabletop session. Other users have shared their stories of adopting game franchises into their tabletop sessions as well as creating custom rules to suit their style. Another user noted that the style of the card is actually very similar to Ring of Eldencard design.

However dark souls was released over a decade ago, its legacy has endured long after its release. As Ring of Elden continues to impress players with bosses like Margit, dark souls continues its own legacy by branching out into the world of tabletop games.

Dark Souls: Remastered is available now on PC, PS4, Switch and Xbox One.

MORE: Elden Ring’s Radahn Festival Is FromSoftware’s Most Rewarding NPC Experience

Source: Reddit

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The biggest gaming news for June 3, 2022 https://staticgamer.com/the-biggest-gaming-news-for-june-3-2022/ Sat, 04 Jun 2022 01:17:00 +0000 https://staticgamer.com/the-biggest-gaming-news-for-june-3-2022/ If you think you had a bad day today, spare a thought for the folks working on the remake of Prince of Persia: Sands of Time, as Ubisoft has announced that the game has been further delayed and even pulled. retail stores. That’s our biggest story today, but we also have the news that the […]]]>

If you think you had a bad day today, spare a thought for the folks working on the remake of Prince of Persia: Sands of Time, as Ubisoft has announced that the game has been further delayed and even pulled. retail stores.

That’s our biggest story today, but we also have the news that the Street Fighter 6 slate seems to have leaked, as well as the announcement that Morbius is returning to theaters thanks to all the memes. You will find more details below.

Prince of Persia: The Sands Of Time Remake Delayed Again, Removed From Retail Store List

The remake of Prince of Persia: The Sands Of Time suffered another setback as Ubisoft revealed that the game was no longer targeting a fiscal year 2023 release. Worse still, the game also began to be delisted by various retailers, including GameStop, as fans also see their pre-orders cancelled. Ubisoft doesn’t even pencil in a release window as to when we can expect the game, but explains that this further delay was caused by developers moving from Ubisoft Pune and Mumbai to Ubisoft Montreal.

GAME VIDEO OF THE DAY

Related: Prince Of Persia: The Sands Of Time Shouldn’t Be So Hard To Remake

Street Fighter 6 Online Roster Leaks

Lots of new Street Fighter 6 information has leaked online since the game was revealed at last night’s State of Play showcase, including what appears to be the game’s full roster. to be present are included in Street Fighter 6, but this leak also reveals seven new characters entering the Street Fighter universe.

Morbius returns to theaters after viral meme outbreak

Morbheads can celebrate as Dr. Michael Morbius is set to return to the big screen thanks to the film’s recent viral meme outbreak. More than 1,000 theaters will resume showing Morbius, as Sony seeks to capitalize on the ironic success of the film which has only intensified since its first release. Whether or not people will watch it this time around is another matter altogether.


EA voices support for LGBTQ+ and women’s rights following dispute with workers

EA appears to have reneged on its recent pledge not to publicly comment on trans and women’s rights after staff threatened to leave if the company participated in Pride. In a statement posted on EA’s official Twitter account earlier today, the publisher took a stand saying “As a company, we are united in the fact that trans rights are human rights. Women’s rights are human rights.” It may have taken a bit of convincing, but it’s good that EA made the decision to speak out publicly.

Mega Drive 2 announced, includes Sega games on CD

Finally, Sega had a little announcement to make since it unveiled a new mini console. The Mega Drive 2 is set to launch on October 27 in Japan and will feature 50 different games, including a few select Sega CD titles. Sega’s English-language channels have yet to comment on whether this is Japan-exclusive, but it’s something to import if you’re really desperate for some retro goodness.

Next: Stardew Valley Brings A Sense Of Normalcy To Those With Chronic Conditions

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