Gaming revenue approached $200 billion in 2021, Tencent alone surpassed $32 billion / Digital Information World
The 20s are proving to be a breakthrough decade for games of all types, no matter what type of game we envision. 2021 has proven to be a banner year for the industry, with revenues approaching $200 billion by the end of the year. With all of that said and now dismissed, it’s important to note that well over half of that revenue, or $127 billion to be exact, was made by just ten companies.
These companies have seen their revenue increase by 10% year over year, according to a report recently published by new zoo. The big winner of 2021 turned out to be Tencent, with the company alone grossing around $32.2 billion. That’s twice as much as Sony, which earned around $18.2 billion over the same period. Despite this being the case, Tencent’s growth is not keeping pace with its rivals. Its 10% annual growth is healthy, but it felt below the growth seen by Apple and Google.
Apple’s revenue from games increased by 17.7%, Google did even better with 20.8% and NetEase also had a good year with a 15% increase in revenue. Microsoft’s growth rate of 9.6% is just below that of Tencent, but the company’s recent acquisition of Activision Blizzard, which itself saw a 10.1% increase in revenue, could make a major player in the coming year.
All in all, it’s shaping up to be a competition between US big techs, including Apple, Google and Microsoft, to see who will supplant Tencent’s place. However, Tencent earns far more revenue than any of these companies, so much so that a slightly lower growth rate is to be expected given the market saturation it may now be getting to.
Still, the acquisition of Microsoft and the surprising growth of Google and Apple could at the very least knock Sony down a notch or two. Sony is the second-highest-earning game company, but its revenue fell 2.3%, making it a bad year for Japanese companies.
Read next: In-app purchases by US users rise 13% to top $42 billion