New Reports Suggest New World Is Helping To Brick Pricey Nvidia GPUs Again
Uh oh, it looks like New World could be the catalyst for a few more bricked GPUs. During the recent unfortunate beta test, it was discovered that a combination of factors caused high-end Nvidia GPUs to freeze when playing Amazon’s MMO. And now there are anecdotal reports that it’s happening again.
The original issue was with New World allowing uncapped frame rates in its menu screen, which resulted in increased power consumption for large boi GPUs, and these, mainly cards built by EVGA, then popping their chips with a crackle and fizz.
For its part, EVGA confessed and said that a questionable solder on the MOSFETs of a small batch of cards was responsible, and that in reality it only received about 20 dead GeForce RTX 3090 cards at the sequel to the New World GPU disaster. . These were replaced without a problem, as soon as the problem was reported, which is a pretty solid response from the company.
On the Amazon side, while arguing that “the new world closed beta is safe to play,” it quickly implemented a fix that capped frame rates in the menu screen anyway.
So it’s strange to see reports of this happening again in the final version. Our Alan has immersed himself in the bowels of the game, testing New World’s best settings and performance, and has so far not bricked any GPUs, although he sees a few quirks.
Even with fps caps enabled in the Nvidia control panel and in-game, gamers are reporting graphics card failures, and not necessarily on EVGA cards either. At the time of the closed beta, there were a few reports of Gigabyte GPUs having a similar issue, and it seems to be surfacing again.
Winfuture reports that it has had issues with a Gigabyte RTX 3090 due to various trigger points which could put additional strain on your machine’s graphics card. He cites a load spike when changing graphics card settings, and that in his case, simply closing the game stuck his card. “Fans are screaming 100%, screen goes black, PC says goodbye.”
In our testing Alan noticed that when changing the graphics settings the game undergoes a brutal refresh, where the engine seems to want to draw the whole scene again, from low poly models, adding more and more detail. from there. This seems to put a lot of strain on your system, often reaching 100% GPU load just by changing some graphics options.
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It’s worth saying that we haven’t seen a map drop in our experience yet, and a lot of team members have been playing New World out of morbid curiosity. There’s also the fact that even under a 100% load your GPU should be able to cope, which again speaks to underlying factors potentially already existing in the making of graphics cards that actually stuck at it. the continuation of the execution of the game.
This is something we will need to watch out for, and if you’ve had any issues with New World and your graphics card, please contact us and let us know what’s going on with your setup.