Study shows gaming improves peer relationships and problem solving

Orlando Florida – If you have a teenager in your home, you’re probably worried that they’re spending too much time filming or living in a virtual world. But all is not bad.

According to a study from Saint Edward University, playing video games for two hours a day improves peer relationships and increases sociability.

Teenager and gamer David Correa said, “I like creative games like Rob-Alan or Minecraft.”

David Correa, 17, is an avid gamer — spending three to four hours a day connected to his screen.

“It helps relieve distress,” says Correa.

New science shows that video games can help young people solve problems.

According to the American Psychological Association, people who play shooting games like Call of Duty improve their ability to think about three-dimensional objects, much like school classes designed to improve the same skill.

The more teens reported playing strategic video games, such as role-playing games, the more they improved their problem solving and school grades the following year. Children’s creativity has also been enhanced.

“It triggers something in your head that makes you feel more responsive and lively,” David says.

Another stereotype that research challenges is that of the socially isolated gambler.

“I meet a lot of friends usually,” says David.

More than 70% of gamers play with a friend.

David also added: “I met my girlfriend playing Valerie. We started talking, and now we’ve been dating for over a year and a half now.

Research has also shown that video games are effective tools for learning resilience in the face of failure. By learning to deal with continual failures in games, the authors suggest that children develop emotional resilience that they can rely on in their daily lives.

However, keep in mind that investigators also found that more than nine hours of play per week for children aged seven to 11 is not recommended and may be linked to social and behavioral problems.

Contributors to this report include Joe Rehmet and Marsha Lewis, producers; Roque Correa, videographer and editor.

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